send money to world



13 December 2010

Table of Contents

This is a compilation of Texts by Dysphunxion.. Most of it was actually typed by me.. like the intro.. the boxes explained.. and the VMB Hacking.. the rest are just plans for boxes.. Some may be on the older side but most still work!!! Now on with the show... Xx-x-x-x-x-x-x-x-x-x-x-xX I Table of Contents I Xx-x-x-x-x-x-x-x-x-x-x-xX Introduction to hacking. . . . . . . . . . . . . . . . . . . . 1 Phone Phreaking. . . . . . . . . . . . . . . . . . . . . . . . 2 Basic Boxes Technically Explained . . . . . . . . . . . . 3 (BLUE,3); (BLACK,4); (CHEESE,5) Voice mail box hacking. . . . . . . . . . . . . . . . . . 6 Blue Box Tones. . . . . . . . . . . . . . . . . . . . . . 9 Scarlet box . . . . . . . . . . . . . . . . . . . . . . . 10 Green Box . . . . . . . . . . . . . . . . . . . . . . . . 11 Blotto Box. . . . . . . . . . . . . . . . . . . . . . . . 12 Potpourri Lunch Box . . . . . . . . . . . . . . . . . . . . . . . . 13 INTRODUCTION TO HACKING Most people who have never hacked or are beginners think that hackers are a small community of very knowledgeable computer "geniuses" that randomly break into systems for fun and then create havoc or steal information. I will speak of my own views on hacking which shouldn't reflect the feelings of the entire hacking community but I would guess a large amount. First of all hacking is getting more and more risky everyday. Because of this, hacking for fun isn't as safe as it used to be (although most of my hacking is for fun). The reason people (people I know) hack is because we believe in free information exchange. This means that I should be able to freely access any information that is available over the modem that I want. There are obvious reasons why this can't be achieved, but if people have information that is that sensitive then it should not be put out over the modem. Now the second and biggest misconception about hacking is how the hacker actually "hacks". Most people think that hacking is just basically getting lucky and guessing a password that lets you into a system. This is *very* untrue. Let us take an example that you have just broken into the CIA's computer system. So suddenly you get a -> prompt. Now what do you do?!? This is the difference between the hacker and some kid that is good at guessing. The kid may be able to guess a password, but if he doesn't know what to do once he's in then he might as well have not even hacked the password at all. So, the main objective of the hacker is to concentrate on learning how to use a system. After he has done that then he can figure out ways to get around certain kinds of security and get to the stuff he wants. So what you should do is read all the manual's and text files that you can get your hands on. Because before you can defeat a system, you must know how it works (this works for life in general). Ok, now you understand what hacking is and how you should go about learning it. Phone Hacking Basic Boxes Technically Explained BLUE The "Blue Box" was so named because of the color of the first one found. The design and hardware used in the Blue Box is fairly sophisticated, and its size varies from a large piece of equipment to the size of a pack of cigarettes. The Blue Box contains 12 or 13 buttons or switches that emit multi-frequency tones characteristic of the tones used in the normal operation of the telephone toll (long distance) switching network. The Blue Box enables the user to place free long distance calls by circumventing toll billing equipment. The Blue Box may be directly connected to a phone line, or it may be acoustically coupled to a telephone handset by placing the Blue Box's speaker next to the transmitter or the telephone handset. To understand the nature of a fraudulent Blue Box call, it is necessary to understand the basic operation of the Direct Distance Dialing (DDD) telephone network. When a DDD call is properly originated, the calling number is identified as an integral part of establishing the connection. This may be done either automatically or, in some cases, by an operator asking the calling party for his telephone number. This information is entered on a tape in the Automatic Message Accounting (AMA) office. This tape also contains the number assigned to the trunk line over which the call is to be sent. The information relating to the call contained on the tape includes: called number identification, time of origination of call, and info that the called number answered the call and time of disconnect at the end of the call. Although the tape contains info with respect to many different calls, the various data entries with respect to a single call are eventually correlated to provide billing info for use by your Bell's accounting department. The typical Blue Box user usually dials a number that will route the call into the telephone network without charge. For example, the user will very often call a well-known INWATS (toll-free) customer's number. The Blue Box user, after gaining this access to the network and, in effect, "seizing" control and complete dominion over the line, operates a key on the Blue Box which emits a 2600 Hertz (cycles per second) tone. This tone causes the switching equipment to release the connection to the INWATS customer's line. The 2600Hz tone is a signal that the calling party has hung up. The Blue Box simulates this condition. However, in fact the local trunk on the calling party's end is still connected to the toll network. The Blue Box user now operates the "KP" (Key Pulse) key on the Blue Box to notify the toll switching equipment that switching signals are about to be emitted. The user then pushes the "number" buttons on the Blue Box corresponding to the telephone # being called. After doing so he/she uses the "ST" (Start) key to tell the switching equipment that signalling is complete. If the call is completed, only the portion of the original call prior to the 'blast' of 2600Hz tone is recorded on the AMA tape. The tones emitted by the Blue Box are not recorded on the AMA tape. Therefore, because the original call to the INWATS # is toll- free, no billing is rendered in connection with the call. Although the above is a description of a typical Blue Box call using a common way of getting into the network, the operation of a Blue Box may vary in any one or all of the following respects: The Blue Box may include a rotary dial to apply the 2600Hz tone and the switching signals. This type of Blue Box is called a "dial pulser" or "rotary SF" Blue box. Getting into the DDD toll network may be done by calling any other toll-free # such as Universal Directory ASSistance (555-1212) or any number in the INWATS network, either inter-state or intra-state, working or non-working. Entrance into the DDD toll network may also be in the form of "short haul" calling. A "short haul" call is a call to any # which will result in a lesser amount of toll charges than the charges for the call to be completed by the Blue Box. For example, a call to Birmingham from Atlanta may cost $.80 for the first 3 minutes while a call from Atlanta to Los Angeles is $1.85 for 3 minutes. Thus, a short haul, 3-minute call to Birmingham from Atlanta, switched by use of a Blue Box to Los Angeles, would result in a net fraud of $1.05 for a 3 minute call. A Blue Box may be wired into the telephone line or acoustically coupled by placing the speaker of the Blue Box near the transmitter of the phone handset. The Blue Box may even be built inside a regular Touch-Tone phone, using the phone's push- buttons for the Blue Box's signalling tones. A magnetic tape recording may be used to record the Blue Box tones for certain phone numbers. This way, it's less conspicuous to use since you just make it look like a walkman or whatever, instead of a box. All Blue Boxes, except "dial pulse" or "Rotary SF" Blue Boxes, must have the following 4 common operating capabilities: It must have signalling capability in the form of a 2600Hz tone. This tone is used by the toll network to indicate, either by its presence or its absence, an "on hook" (idle) or "off hook" (busy) condition of the trunk. The Blue Box must have a "KP" tones that unlocks or readies the multi-frequency receiver at the called end to receive the tones corresponding to the called phone #. The typical Blue Box must be able to emit M tones which are used to transmit phone #'s over the toll network. Each digit of a phone # is represented by a combination of 2 tones. For example, the digit 2 is transmitted by a combination of 700Hz and 1100Hz. The Blue Box must have an "ST" key which consists of a combination of 2 tones that tell the equipment at the called end that all digits have been sent and that the equipment should start switching the call to the called number. BLACK This Box was named because of the color of the first one found. It varies in size and usually has one or two switches or buttons. Attached to the telephone line of a called party, the Black Box provides toll-free calling *to* that party's line. A Black Box user tells other people beforehand that they will not be charged for any call placed to him. The user then operates the device causing a "non-charge" condition ("no answer" or "disconnect") to be recorded on the telephone company's billing equipment. A Black Box is relatively simple to construct and is much less sophisticated than a Blue Box. NOTE: This will not work on any type of Electronic Switching Systems, (ESS, DMS100 etc.) CHEESE This Box was named after the container in which the first one was found. Its design may be crude or very sophisticated. Its size varies; one was found the size of a half-dollar. A Cheese Box was used most often by bookmakers or betters to place wagers without detection from a remote location. The device inter-connects 2 phone lines, each having different #'s but each terminating at the same location. In effect, there are 2 phones at the same location which are linked together through a Cheese Box. It is usually found in an unoccupied apartment connected to a phone jack or connecting block. The bookmaker, at some remote location, dials one of the numbers and stays on the line. Various bettors dial the other number but are automatically connected with the book maker by means of the Cheese Box interconnection. If, in addition to a cheese box, a Black Box is included in the arrangement, the combined equipment would permit toll-free calling on either line to the other line. If a police raid were conducted at the terminating point of the conversations -the location of the Cheese Box- there would be no evidence of gambling activity. This device is sometimes difficult to identify. Law enforcement officials have been advised that when unusual devices are found associated with telephone connections the phone company security representatives should be contacted to assist in identification. (This probably would be good for a BBS, especially with the Black Box set up. and if you ever decided to take the board down, you wouldn't have to change your phone #. It also makes it so you yourself cannot be traced. I am not sure about calling out from one though.) VOICE MAIL BOX HACKING Hello again, and welcome to another œegions “f œucifer text file! This text file has to do with hacking and scanning VMBs. The reason I am writing this file is because I am very good at it, and have had years of experience. In fact I have been called by MCI for screwing them over by attacking and taking over a whole damn system with a few friends of mine. Anyway, hacking VMBs is very simple and basically safe, and not only that but they are cool to have around. You can give them to friends, you can trade them for access on bulletin boards, or you can use it for yourself. As for this 'Tutorial on Hacking VMBs', we will be talking about what systems to hack, how you go about hacking them, default passwords, hints on better scanning, and having your very own box. VMB, in case you don't know, stands for 'Voice Mail Box'. Now a VMB is like an answering machine. You can use it for all sorts of things. Most VMB systems are dialed though 800 numbers. People call up the VMB system that you have a box on, and dial in your box number and then leave you a message. Whenever you want to check your box, you just call up, enter your password and read your messages. Inside a VMB you can do whatever, you can leave messages to others on the system, you can change your 'Out Going' message, you can have guest boxes (Explained later), you can have the box call your house when you get an Urgent message, you can do a lot of things. In fact, on some systems you can even CALL OUT through them, so they can be used as a code of sorts! They are cool to have. You should scan/hack out Virgin Systems, this is another way of calling a system that hasn't been hack out yet. Also, CINDI Systems and ASPEN Systems have the best boxes and the most options that VMB Systems can offer. I will be talking about ASPEN System today since I know most about those. Okay once you've found your Virgin VMB System, you start to scan. Just incase you don't know what scanning is, that means you search for boxes that are hackable (Explained later on). Now you dial up the system and when it picks up and the bitch starts to talk, press the "#" key. It will then ask you for your box number... now there are two different way the ASPEN System can be configured: 1) a "3 Digit Box Number System" or 2) a "4 Digital Box Number System". Now lets just say this system is a 3 Digit System. Okay, when it asks for your Box Number, enter in 999, now it will say one of three things: [These are known as 'Greeting Names'] 1. John Doe [Box owners name] 2. "Box Number 999 Is Not a Valid Box Number" 3. "Box Number 999" Now, if it either says 1 or 2, go to box number 998...997...996...995..etc, but if it says 3, then you are lucky, now it will ask you for your password, now you are probably saying 'Oh no this is where it gets difficult'... well you are WRONG! This part is easy. Here is a list of ASPEN Default Passwords: * We will use box number 666 as an example box # [ BN = Box Number ] List of Default Password: Combination Result 1-BN 1666 BN+1 667 0-BN 0666 BN-0 6660 Most Common Äį BN 666 Now enter in a those defaults, try JUST the Box Number first, ASPENs usually use that most. Now, if you try all those Defaults and still can not get into that Voice Mail Box, then that means that the box has been already taken, but the owner hasn't changed his 'Generic Message', if you don't get in, you will just have to search until you get in. Okay, once you get your first box, *DO NOT* change anything!! That will come later. Your first box is, as what is known as a 'Scanning Box'! What you do with your Scanning Box is this: You enter "3" from the main commands menu, and it will ask you for the box number. Now that command is the "Check for Receipt" command, what it does it check Box #xxx for mail from you. This command is very convenient for us VMB Hackers. To use that command to your advantage, you enter in box a box number and it will say 1 of the three 'Greeting Names', like before, if it say #3, then you write down that Box Number and hack it later. But if it says 1 or 2, then just keep scanning! All boxes with the number 3 Greeting Name is known as a 'Hackable Box'. Now you keep scanning until you have gone all the way down to Box number 000 or whatever is the lowest box it supports. Now, once you have your list this is when all the fun starts! Now you are ready to hack! Hacking Out Your New Found 'Hackable' Boxes: Okay this is the easy part. After you spent most of your time by scanning the system you should be used to the system and how it works, that should make hacking the ASPEN all the easier. Now, if you had a 'Scanning Box', you should know what the default password was for your Scanning Box. Well if the password for your Scanning Box was just the Box Number, then *EVERY* other hackable box should have the SAME default password. VMB Systems have only one default password, If one box has the BN for a Default PW, the all the others will too. Okay, you call up the VMB System will the list of 'Hackable' boxes by your side, and when the bitch is talking, press the "#" key. When it asks you for your box number, enter in the first box number on your list. When it asks for your password, enter in the Default Password Sequence. Now if you don't get into that box, it's not a problem, just keep going down your list. You should get into a few. But remember, just because a box is marked 'Hackable', it doesn't mean you will definitely get into it. Okay, now you have a few dozen boxes. You can now use you Scanning Box to do whatever you please. ASPEN Guest Boxes: Once you have a box of your own, you can give out 'Guest Boxes'. Guest Boxes are like Sub Boxes in your box. In ASPEN you have 4 of them. If you give out Guest Box #1 to John Doe, Mr. Doe can call in, enter in the password YOU set for him, and leave you messages, but not only that, you can leave messages to HIM! Which means, if his is in New York, and you are in California, and neither of you have codes to call each other, then you can leave messages thru your 800 VMB. Here is a list and explanation of all 4 of the Guest Boxes: 0. Main Box - Your Voice Mail Box! 1. Guest Box #1 - Can Leave & Receive Messages 2. Guest Box #2 - Can Leave & Receive Messages 3. Home Box - Can Leave & Receive Messages 4. Secretary Box - Can Check How Many Messages You Have & Receive Messages Hints On Better Scanning: A lot of people say hacking and scanning for VMBs is too damn hard... well that's because they are going at it all wrong, they probably read some lame piece of text file on Hacking VMBs that was about 500 bytes long. Well, here is a small list of hints on better scanning and hacking: 1. Do not use a Voice Mail Box hacking/scanning program (i.e.: VMB v1.0, ASPEN v1.0, VMBHACK v2.3, etc..) 2. Do not hack in random order (i.e.: B#999, 345, 810, etc) Always hack in order: 999, 998, 997, 996, 995...000. 3. Try to find out if it's virgin. The newer the System, the better. 4. If you have a phone with memory dial, change one entry to the number of the VMB System. 5. Don't hack the System Managers box unless you really want to. Ideas of Things To Do With Your Extra Boxes: Well since you can have up to 500 extra Voice Mail Boxes, you might not know what to do with them, here are a few ideas that can help you out: 1. Give them to friends 2. Sell them to friends 3. Offer them to sysops for better access 4. Trade them for HSTs or whatever 5. Use them as a Voice Verifying line (So you don't have to give out your real voice number to BBSs when you apply!) Blue Box Tones In this short section I will attempt to list some tones that Ma Bell uses and what they are. Well here goes: Blue box frequencies: 2600 hz - used to get on/off trunk tone matrix to use after 2600 hz. 700: 1 : 2 : 4 : 7 : 11 : 900: + : 3 : 5 : 8 : 12 : 1100: + : + : 6 : 9 : KP : 1300: + : + : + : 10 : KP2 : 1500: + : + : + : + : ST : 900 :1100 :1300 :1500 : 1700 : Use KP to start a call and ST (1500+1700) to stop. Use 2600 HZ to disconnect. Red box freqs: 1700 hz and 2200 hz mixed together. A nickel is 66 ms on (1 beep). A dime is 66ms on, 66ms off, 66ms on (2 beeps) a quarter is 33ms on, 33ms off repeated 5 times. (Ms = millisecond). For those of you who don't know, a red box simulates money being put into a pay phone. You must put in some money first though (the operator can tell if money was put in but as to how much she lets the computer answer that. (Yeah for the computer) TASI locking freq: TASI (time assignment speech interpolation) is used on satellite trunks, and basically allows more than one person to use a trunk by putting them on while the other person isn't talking. Of course, you'd never hear the other person talking on your trunk. When you start to talk, however, the TASI controller has to find an open trunk for you. Because of this, some of your speech is lost (because of the delay in finding a trunk) this is called clipping. Well, if you were transmitting data over a trunk, clipping would really mess up the data. So there is something called a TASI locking frequency which keeps the TASI from putting anyone else on your trunk or you on anyone else's trunk. In any case the freq. is 1850 hz. (Sent before the transmission). Have fun!!! :%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%: :% %: :% THE GREEN BOX %: :% %: :%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%: The Green Box generates useful tonessuch as COIN COLLECT, COIN RETURN, and RINGBACK. These are the tones that ACTS or the TSPS operator would send to the CO when appropriate. Unfortunately, the green box cannot be used at a fortress station, but must be used by the CALLED party. The tones (hz) are: COIN COLLECT 700 + 1100 COIN RETURN 1100 + 1700 RINGBACK 700 + 1700 Before the called party sends any of these tones, an operator released signal should be sent to alert the MF detectors at the CO. This can be done by sending 900 + 1500 Hz or a single 2600 Hz wink (90 ms) followed by a 60 ms gap and then the appropriate signal for at least 900 ms. Also, do not forget that the initial rate is collected shortly before the 3 minute period is up. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-::-:-:-:-:-:-:-:-:-:-: -:-:-:-:-:-:-:-: :%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%: :% %: :% THE BLOTO BOX %: :% %: :%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%: HOW TO BUILD A BLOTO BOX Finally, it is here! What was first conceived as a joke to fool the inncoent phreakers around America has finally been concieved by the one phreak who is the expert on lines and voltage: The Traveler. Other boxes by the Traveler include the White Gold Box, the Aqua Box, The Diverti Box, and the Cold Box. All of those plans will soon be available in a BBS/AE near you! Well, for you people who are unenlightened about the Blotto Box, here is a brief summery of a legend. --*-=> The Blotto Box <=-*-- For years now every pirate has dreamed of the Blotto Box. It was at first made as a joke to mock more ignorant people into thinking that the function of it actually was possible. Well, if you are The Voltage Master, it is possible. Originally conceived by King Blotto of much fame, the Blotto Box is finally available to the public. NOTE: The Traveler can not be responcable for the information disclosed in the file! This file is strictly for informational purposes and should not be actually built and used! Usage of this electronical impulse machine could have the severe results listed below and could result in high federal prosecution! Again, The Traveler TAKES NO RESPONCABILITY! All right, now that that is cleared up, here is the basis of the box and it's function. The Blotto Box is every phreaks dream... you could hold AT&T down on it's knee's with this device. Because, quite simply, it can turn off the phone lines everywhere. Nothing. Blotto. No calls will be allowed out of an area code, and no calls will be allowed in. No calls can be made inside it for that matter. As long as the switchhing system stays the same, this box will not stop at a mere area code. It will stop at nothing. The electrical impulses that emit from this box will open every line. Every line will ring and ring and ring... the voltage will never be cut off until the box/ generator is stopped. This is no 200 volt job, here. We are talking GENERATOR. Every phone line will continue to ring, and people close to the box may be electricuted if they pick up the phone. But, the Blotto Box can be stopped by merely cutting of the line or generator. If they are cut off then nothing will emit any longer. It will take a while for the box to calm back down again, but that is merely a superficial aftereffect. Once again: Construction and use of this box is not advised! The Blotto Box will continue as long as there is electricity to continue with. OK, that is what it does, now, here are some interesting things for you to do with it... --*-=> The Blotto Box Functions and Installation <=-*-- Once you have installed your Blotto, there is no turning back. The following are the instructions for construction and use of this box. Please read and heed all warnings in the above section before you attempt to construct this box. Materials: - A Honda portable generator or a main power outlet like in a stadium or some such place. - A radio shack cord set for 400 volts that splices a female plug into a phone line jack. - A meter of voltage to attach to the box itself. - A green base (i.e. one of the nice boxes about 3' by 4' that you see around in your neighborhood. They are the main switch boards and would be a more effective line to start with. or: A regular phone jack (not your own, and not in your area code! - A soudering iron and much souder. - A remote control or long wooden pole. Now. You must have guessed the construction from that. If not, here goes, I will explain in detail. Take the Honda Portable Generator and all of the other listed equiptment and go out and hunt for a green base. Make sure it is one on the ground or hanging at head level from a pole, not the huge ones at the top of telephone poles. Open it up with anything convienent, if you are two feeble that fuck don't try this. Take a look inside... you are hunting for color-coordinating lines of green and red. Now, take out your radio shack cord and rip the meter thing off. Replace it with the voltage meter about. A good level to set the voltage to is about 1000 volts. Now, attach the voltage meter to the cord and set the limit for one thousand. Plug the other end of the cord into the generator. Take the phone jack and splice the jack part off. Open it up and match the red and green wires with the other red and green wires. NOTE: If you just had the generator on and have done this in the correct order, you will be a crispy critter. Keep the generator off until you plan to start it up. Now, sauder those lines together carefully. Wrap duck tape or insultation tape around all of the wires. Now, place the remote control right on to the startup of the generator. If you have the long pole, make sure it is very long and stand back as far away as you can get and reach the pole over. NOTICE: If you are going right along with this without reading the file first, you sill realize now tHat your area code is about to become null! Then, getting back, twitch the pole/remote control and run for your damn life. Anywhere, just get away from it. It will be generating so much electricity that if you stand to close you will kill yourself. The generator will smoke, etc. but will not stop. You are now killing your area code, because all of that energy is spreading through all of the phone lines around you in every direction. Have a nice day! <%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%> <%> <%> <%> Making the <%> <%> <%> <%> Lunch Box <%> <%> ===== === <%> <%> <%> <%> Written, Typed and Created by: Dr. D-Code <%> <%> <%> <%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%> Introduction ============ The Lunch Box is a VERY simple transmitter which can be handy for all sorts of things. It is quite small and can easily be put in a number of places. I have successfully used it for tapping fones, getting inside info, blackmail and other such things. The possibilities are endless. I will also include the plans for an equally small receiver for your newly made toy. Use it for just about anything. You can also make the transmitter and receiver together in one box and use it as a walkie talkie. Materials you will need ======================= (1) 9 volt battery with battery clip (1) 25-mfd, 15 volt electrolytic capacitor (2) .0047 mfd capacitors (1) .022 mfd capacitor (1) 51 pf capacitor (1) 365 pf variable capacitor (1) Transistor antenna coil (1) 2N366 transistor (1) 2N464 transistor (1) 100k resistor (1) 5.6k resistor (1) 10k resistor (1) 2meg potentiometer with SPST switch Some good wire, solder, soldering iron, board to put it on, box (optional) Schematic for The Lunch Box =========================== This may get a tad confusing but just print it out and pay attention. ! 51 pf ! ---+---- ------------base collector ! )( 2N366 +----+------/\/\/----GND 365 pf () emitter ! ! )( ! ! +-------- ---+---- ! ! ! ! ! ! ! GND / .022mfd ! ! 10k\ ! ! ! / GND +------------------------emitter ! ! ! 2N464 / .0047 ! base collector 2meg \----+ ! ! +--------+ ! / ! GND ! ! ! GND ! ! ! +-------------+.0047+--------------------+ ! ! ! +--25mfd-----+ -----------------------------------------+ ! ! microphone +--/\/\/-----+ ---------------------------------------------+ 100k ! ! GND---->/<---------------------!+!+!+---------------+ switch Battery from 2meg pot. Notes about the schematic ========================= 1. GND means ground 2. The GND near the switch and the GND by the 2meg potentiometer should be connected. 3. Where you see: )( () )( it is the transistor antenna coil with 15 turns of regular hook-up wire around it. 4. The middle of the loop on the left side (the left of "()") you should run a wire down to the "+" which has nothing attached to it. There is a .0047 capacitor on the correct piece of wire. 5. For the microphone use a magnetic earphone (1k to 2k). 6. Where you see "[!]" is the antenna. Use about 8 feet of wire to broadcast approx 300ft. Part 15 of the FCC rules and regulation says you can't broadcast over 300 feet without a license. (Hahaha). Use more wire for an antenna for longer distances. (Attach it to the black wire on the fone line for about a 250 foot antenna!) Operation of the Lunch Box ========================== This transmitter will send the signals over the AM radio band. You use the variable capacitor to adjust what freq. you want to use. Find a good unused freq. down at the lower end of the scale and you're set. Use the 2 meg pot. to the 2meg is for turning the Lunch Box on and off. When everything is adjusted, turn on an AM radio adjust it to where you think the signal is. Have a friend say some shit thru the Box and tune in to it. That's all there is to it. The plans for a simple receiver are shown below: The Lunch Box receiver ====================== (1) 9 volt battery with battery clip (1) 365 pf variable capacitor (1) 51 pf capacitor (1) 1N38B diode (1) Transistor antenna coil (1) 2N366 transistor (1) SPST toggle switch (1) 1k to 2k magnetic earphone Schematic for receiver ====================== [!] ! 51 pf ! +----+----+ ! ! ) 365 pf (----+ ! ) ! ! +---------+---GND ! +---*>!----base collector----- diode 2N366 earphone emitter +----- ! ! GND ! - + - battery + GND------>/<------------+ switch Closing statement ================= This two devices can be built for under a total of $10.00. Not too bad. Using these devices in illegal ways is your option. If you get caught, I accept NO responsibility for your actions. This can be a lot of fun if used correctly. Hook it up to the red wire (I think) on the fone line and it will send the conversation over the air waves. If you have any problems or are confused, leave me mail on:Hi-Times=702/832/7469 Warez House=702/827/9273 ______________________________________________________________________________ Sysops of other systems may use the file as long as none of it is altered. ______________________________________________________________________________ This has been a High Mountain Hackers Production- (c) 1985 by HMH Industries ______________________________________________________________________________

Table of Contents

This is a compilation of Texts by Dysphunxion.. Most of it was actually typed by me.. like the intro.. the boxes explained.. and the VMB Hacking.. the rest are just plans for boxes.. Some may be on the older side but most still work!!! Now on with the show... Xx-x-x-x-x-x-x-x-x-x-x-xX I Table of Contents I Xx-x-x-x-x-x-x-x-x-x-x-xX Introduction to hacking. . . . . . . . . . . . . . . . . . . . 1 Phone Phreaking. . . . . . . . . . . . . . . . . . . . . . . . 2 Basic Boxes Technically Explained . . . . . . . . . . . . 3 (BLUE,3); (BLACK,4); (CHEESE,5) Voice mail box hacking. . . . . . . . . . . . . . . . . . 6 Blue Box Tones. . . . . . . . . . . . . . . . . . . . . . 9 Scarlet box . . . . . . . . . . . . . . . . . . . . . . . 10 Green Box . . . . . . . . . . . . . . . . . . . . . . . . 11 Blotto Box. . . . . . . . . . . . . . . . . . . . . . . . 12 Potpourri Lunch Box . . . . . . . . . . . . . . . . . . . . . . . . 13 INTRODUCTION TO HACKING Most people who have never hacked or are beginners think that hackers are a small community of very knowledgeable computer "geniuses" that randomly break into systems for fun and then create havoc or steal information. I will speak of my own views on hacking which shouldn't reflect the feelings of the entire hacking community but I would guess a large amount. First of all hacking is getting more and more risky everyday. Because of this, hacking for fun isn't as safe as it used to be (although most of my hacking is for fun). The reason people (people I know) hack is because we believe in free information exchange. This means that I should be able to freely access any information that is available over the modem that I want. There are obvious reasons why this can't be achieved, but if people have information that is that sensitive then it should not be put out over the modem. Now the second and biggest misconception about hacking is how the hacker actually "hacks". Most people think that hacking is just basically getting lucky and guessing a password that lets you into a system. This is *very* untrue. Let us take an example that you have just broken into the CIA's computer system. So suddenly you get a -> prompt. Now what do you do?!? This is the difference between the hacker and some kid that is good at guessing. The kid may be able to guess a password, but if he doesn't know what to do once he's in then he might as well have not even hacked the password at all. So, the main objective of the hacker is to concentrate on learning how to use a system. After he has done that then he can figure out ways to get around certain kinds of security and get to the stuff he wants. So what you should do is read all the manual's and text files that you can get your hands on. Because before you can defeat a system, you must know how it works (this works for life in general). Ok, now you understand what hacking is and how you should go about learning it. Phone Hacking Basic Boxes Technically Explained BLUE The "Blue Box" was so named because of the color of the first one found. The design and hardware used in the Blue Box is fairly sophisticated, and its size varies from a large piece of equipment to the size of a pack of cigarettes. The Blue Box contains 12 or 13 buttons or switches that emit multi-frequency tones characteristic of the tones used in the normal operation of the telephone toll (long distance) switching network. The Blue Box enables the user to place free long distance calls by circumventing toll billing equipment. The Blue Box may be directly connected to a phone line, or it may be acoustically coupled to a telephone handset by placing the Blue Box's speaker next to the transmitter or the telephone handset. To understand the nature of a fraudulent Blue Box call, it is necessary to understand the basic operation of the Direct Distance Dialing (DDD) telephone network. When a DDD call is properly originated, the calling number is identified as an integral part of establishing the connection. This may be done either automatically or, in some cases, by an operator asking the calling party for his telephone number. This information is entered on a tape in the Automatic Message Accounting (AMA) office. This tape also contains the number assigned to the trunk line over which the call is to be sent. The information relating to the call contained on the tape includes: called number identification, time of origination of call, and info that the called number answered the call and time of disconnect at the end of the call. Although the tape contains info with respect to many different calls, the various data entries with respect to a single call are eventually correlated to provide billing info for use by your Bell's accounting department. The typical Blue Box user usually dials a number that will route the call into the telephone network without charge. For example, the user will very often call a well-known INWATS (toll-free) customer's number. The Blue Box user, after gaining this access to the network and, in effect, "seizing" control and complete dominion over the line, operates a key on the Blue Box which emits a 2600 Hertz (cycles per second) tone. This tone causes the switching equipment to release the connection to the INWATS customer's line. The 2600Hz tone is a signal that the calling party has hung up. The Blue Box simulates this condition. However, in fact the local trunk on the calling party's end is still connected to the toll network. The Blue Box user now operates the "KP" (Key Pulse) key on the Blue Box to notify the toll switching equipment that switching signals are about to be emitted. The user then pushes the "number" buttons on the Blue Box corresponding to the telephone # being called. After doing so he/she uses the "ST" (Start) key to tell the switching equipment that signalling is complete. If the call is completed, only the portion of the original call prior to the 'blast' of 2600Hz tone is recorded on the AMA tape. The tones emitted by the Blue Box are not recorded on the AMA tape. Therefore, because the original call to the INWATS # is toll- free, no billing is rendered in connection with the call. Although the above is a description of a typical Blue Box call using a common way of getting into the network, the operation of a Blue Box may vary in any one or all of the following respects: The Blue Box may include a rotary dial to apply the 2600Hz tone and the switching signals. This type of Blue Box is called a "dial pulser" or "rotary SF" Blue box. Getting into the DDD toll network may be done by calling any other toll-free # such as Universal Directory ASSistance (555-1212) or any number in the INWATS network, either inter-state or intra-state, working or non-working. Entrance into the DDD toll network may also be in the form of "short haul" calling. A "short haul" call is a call to any # which will result in a lesser amount of toll charges than the charges for the call to be completed by the Blue Box. For example, a call to Birmingham from Atlanta may cost $.80 for the first 3 minutes while a call from Atlanta to Los Angeles is $1.85 for 3 minutes. Thus, a short haul, 3-minute call to Birmingham from Atlanta, switched by use of a Blue Box to Los Angeles, would result in a net fraud of $1.05 for a 3 minute call. A Blue Box may be wired into the telephone line or acoustically coupled by placing the speaker of the Blue Box near the transmitter of the phone handset. The Blue Box may even be built inside a regular Touch-Tone phone, using the phone's push- buttons for the Blue Box's signalling tones. A magnetic tape recording may be used to record the Blue Box tones for certain phone numbers. This way, it's less conspicuous to use since you just make it look like a walkman or whatever, instead of a box. All Blue Boxes, except "dial pulse" or "Rotary SF" Blue Boxes, must have the following 4 common operating capabilities: It must have signalling capability in the form of a 2600Hz tone. This tone is used by the toll network to indicate, either by its presence or its absence, an "on hook" (idle) or "off hook" (busy) condition of the trunk. The Blue Box must have a "KP" tones that unlocks or readies the multi-frequency receiver at the called end to receive the tones corresponding to the called phone #. The typical Blue Box must be able to emit M tones which are used to transmit phone #'s over the toll network. Each digit of a phone # is represented by a combination of 2 tones. For example, the digit 2 is transmitted by a combination of 700Hz and 1100Hz. The Blue Box must have an "ST" key which consists of a combination of 2 tones that tell the equipment at the called end that all digits have been sent and that the equipment should start switching the call to the called number. BLACK This Box was named because of the color of the first one found. It varies in size and usually has one or two switches or buttons. Attached to the telephone line of a called party, the Black Box provides toll-free calling *to* that party's line. A Black Box user tells other people beforehand that they will not be charged for any call placed to him. The user then operates the device causing a "non-charge" condition ("no answer" or "disconnect") to be recorded on the telephone company's billing equipment. A Black Box is relatively simple to construct and is much less sophisticated than a Blue Box. NOTE: This will not work on any type of Electronic Switching Systems, (ESS, DMS100 etc.) CHEESE This Box was named after the container in which the first one was found. Its design may be crude or very sophisticated. Its size varies; one was found the size of a half-dollar. A Cheese Box was used most often by bookmakers or betters to place wagers without detection from a remote location. The device inter-connects 2 phone lines, each having different #'s but each terminating at the same location. In effect, there are 2 phones at the same location which are linked together through a Cheese Box. It is usually found in an unoccupied apartment connected to a phone jack or connecting block. The bookmaker, at some remote location, dials one of the numbers and stays on the line. Various bettors dial the other number but are automatically connected with the book maker by means of the Cheese Box interconnection. If, in addition to a cheese box, a Black Box is included in the arrangement, the combined equipment would permit toll-free calling on either line to the other line. If a police raid were conducted at the terminating point of the conversations -the location of the Cheese Box- there would be no evidence of gambling activity. This device is sometimes difficult to identify. Law enforcement officials have been advised that when unusual devices are found associated with telephone connections the phone company security representatives should be contacted to assist in identification. (This probably would be good for a BBS, especially with the Black Box set up. and if you ever decided to take the board down, you wouldn't have to change your phone #. It also makes it so you yourself cannot be traced. I am not sure about calling out from one though.) VOICE MAIL BOX HACKING Hello again, and welcome to another œegions “f œucifer text file! This text file has to do with hacking and scanning VMBs. The reason I am writing this file is because I am very good at it, and have had years of experience. In fact I have been called by MCI for screwing them over by attacking and taking over a whole damn system with a few friends of mine. Anyway, hacking VMBs is very simple and basically safe, and not only that but they are cool to have around. You can give them to friends, you can trade them for access on bulletin boards, or you can use it for yourself. As for this 'Tutorial on Hacking VMBs', we will be talking about what systems to hack, how you go about hacking them, default passwords, hints on better scanning, and having your very own box. VMB, in case you don't know, stands for 'Voice Mail Box'. Now a VMB is like an answering machine. You can use it for all sorts of things. Most VMB systems are dialed though 800 numbers. People call up the VMB system that you have a box on, and dial in your box number and then leave you a message. Whenever you want to check your box, you just call up, enter your password and read your messages. Inside a VMB you can do whatever, you can leave messages to others on the system, you can change your 'Out Going' message, you can have guest boxes (Explained later), you can have the box call your house when you get an Urgent message, you can do a lot of things. In fact, on some systems you can even CALL OUT through them, so they can be used as a code of sorts! They are cool to have. You should scan/hack out Virgin Systems, this is another way of calling a system that hasn't been hack out yet. Also, CINDI Systems and ASPEN Systems have the best boxes and the most options that VMB Systems can offer. I will be talking about ASPEN System today since I know most about those. Okay once you've found your Virgin VMB System, you start to scan. Just incase you don't know what scanning is, that means you search for boxes that are hackable (Explained later on). Now you dial up the system and when it picks up and the bitch starts to talk, press the "#" key. It will then ask you for your box number... now there are two different way the ASPEN System can be configured: 1) a "3 Digit Box Number System" or 2) a "4 Digital Box Number System". Now lets just say this system is a 3 Digit System. Okay, when it asks for your Box Number, enter in 999, now it will say one of three things: [These are known as 'Greeting Names'] 1. John Doe [Box owners name] 2. "Box Number 999 Is Not a Valid Box Number" 3. "Box Number 999" Now, if it either says 1 or 2, go to box number 998...997...996...995..etc, but if it says 3, then you are lucky, now it will ask you for your password, now you are probably saying 'Oh no this is where it gets difficult'... well you are WRONG! This part is easy. Here is a list of ASPEN Default Passwords: * We will use box number 666 as an example box # [ BN = Box Number ] List of Default Password: Combination Result 1-BN 1666 BN+1 667 0-BN 0666 BN-0 6660 Most Common Äį BN 666 Now enter in a those defaults, try JUST the Box Number first, ASPENs usually use that most. Now, if you try all those Defaults and still can not get into that Voice Mail Box, then that means that the box has been already taken, but the owner hasn't changed his 'Generic Message', if you don't get in, you will just have to search until you get in. Okay, once you get your first box, *DO NOT* change anything!! That will come later. Your first box is, as what is known as a 'Scanning Box'! What you do with your Scanning Box is this: You enter "3" from the main commands menu, and it will ask you for the box number. Now that command is the "Check for Receipt" command, what it does it check Box #xxx for mail from you. This command is very convenient for us VMB Hackers. To use that command to your advantage, you enter in box a box number and it will say 1 of the three 'Greeting Names', like before, if it say #3, then you write down that Box Number and hack it later. But if it says 1 or 2, then just keep scanning! All boxes with the number 3 Greeting Name is known as a 'Hackable Box'. Now you keep scanning until you have gone all the way down to Box number 000 or whatever is the lowest box it supports. Now, once you have your list this is when all the fun starts! Now you are ready to hack! Hacking Out Your New Found 'Hackable' Boxes: Okay this is the easy part. After you spent most of your time by scanning the system you should be used to the system and how it works, that should make hacking the ASPEN all the easier. Now, if you had a 'Scanning Box', you should know what the default password was for your Scanning Box. Well if the password for your Scanning Box was just the Box Number, then *EVERY* other hackable box should have the SAME default password. VMB Systems have only one default password, If one box has the BN for a Default PW, the all the others will too. Okay, you call up the VMB System will the list of 'Hackable' boxes by your side, and when the bitch is talking, press the "#" key. When it asks you for your box number, enter in the first box number on your list. When it asks for your password, enter in the Default Password Sequence. Now if you don't get into that box, it's not a problem, just keep going down your list. You should get into a few. But remember, just because a box is marked 'Hackable', it doesn't mean you will definitely get into it. Okay, now you have a few dozen boxes. You can now use you Scanning Box to do whatever you please. ASPEN Guest Boxes: Once you have a box of your own, you can give out 'Guest Boxes'. Guest Boxes are like Sub Boxes in your box. In ASPEN you have 4 of them. If you give out Guest Box #1 to John Doe, Mr. Doe can call in, enter in the password YOU set for him, and leave you messages, but not only that, you can leave messages to HIM! Which means, if his is in New York, and you are in California, and neither of you have codes to call each other, then you can leave messages thru your 800 VMB. Here is a list and explanation of all 4 of the Guest Boxes: 0. Main Box - Your Voice Mail Box! 1. Guest Box #1 - Can Leave & Receive Messages 2. Guest Box #2 - Can Leave & Receive Messages 3. Home Box - Can Leave & Receive Messages 4. Secretary Box - Can Check How Many Messages You Have & Receive Messages Hints On Better Scanning: A lot of people say hacking and scanning for VMBs is too damn hard... well that's because they are going at it all wrong, they probably read some lame piece of text file on Hacking VMBs that was about 500 bytes long. Well, here is a small list of hints on better scanning and hacking: 1. Do not use a Voice Mail Box hacking/scanning program (i.e.: VMB v1.0, ASPEN v1.0, VMBHACK v2.3, etc..) 2. Do not hack in random order (i.e.: B#999, 345, 810, etc) Always hack in order: 999, 998, 997, 996, 995...000. 3. Try to find out if it's virgin. The newer the System, the better. 4. If you have a phone with memory dial, change one entry to the number of the VMB System. 5. Don't hack the System Managers box unless you really want to. Ideas of Things To Do With Your Extra Boxes: Well since you can have up to 500 extra Voice Mail Boxes, you might not know what to do with them, here are a few ideas that can help you out: 1. Give them to friends 2. Sell them to friends 3. Offer them to sysops for better access 4. Trade them for HSTs or whatever 5. Use them as a Voice Verifying line (So you don't have to give out your real voice number to BBSs when you apply!) Blue Box Tones In this short section I will attempt to list some tones that Ma Bell uses and what they are. Well here goes: Blue box frequencies: 2600 hz - used to get on/off trunk tone matrix to use after 2600 hz. 700: 1 : 2 : 4 : 7 : 11 : 900: + : 3 : 5 : 8 : 12 : 1100: + : + : 6 : 9 : KP : 1300: + : + : + : 10 : KP2 : 1500: + : + : + : + : ST : 900 :1100 :1300 :1500 : 1700 : Use KP to start a call and ST (1500+1700) to stop. Use 2600 HZ to disconnect. Red box freqs: 1700 hz and 2200 hz mixed together. A nickel is 66 ms on (1 beep). A dime is 66ms on, 66ms off, 66ms on (2 beeps) a quarter is 33ms on, 33ms off repeated 5 times. (Ms = millisecond). For those of you who don't know, a red box simulates money being put into a pay phone. You must put in some money first though (the operator can tell if money was put in but as to how much she lets the computer answer that. (Yeah for the computer) TASI locking freq: TASI (time assignment speech interpolation) is used on satellite trunks, and basically allows more than one person to use a trunk by putting them on while the other person isn't talking. Of course, you'd never hear the other person talking on your trunk. When you start to talk, however, the TASI controller has to find an open trunk for you. Because of this, some of your speech is lost (because of the delay in finding a trunk) this is called clipping. Well, if you were transmitting data over a trunk, clipping would really mess up the data. So there is something called a TASI locking frequency which keeps the TASI from putting anyone else on your trunk or you on anyone else's trunk. In any case the freq. is 1850 hz. (Sent before the transmission). Have fun!!! :%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%: :% %: :% THE GREEN BOX %: :% %: :%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%: The Green Box generates useful tonessuch as COIN COLLECT, COIN RETURN, and RINGBACK. These are the tones that ACTS or the TSPS operator would send to the CO when appropriate. Unfortunately, the green box cannot be used at a fortress station, but must be used by the CALLED party. The tones (hz) are: COIN COLLECT 700 + 1100 COIN RETURN 1100 + 1700 RINGBACK 700 + 1700 Before the called party sends any of these tones, an operator released signal should be sent to alert the MF detectors at the CO. This can be done by sending 900 + 1500 Hz or a single 2600 Hz wink (90 ms) followed by a 60 ms gap and then the appropriate signal for at least 900 ms. Also, do not forget that the initial rate is collected shortly before the 3 minute period is up. :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-::-:-:-:-:-:-:-:-:-:-: -:-:-:-:-:-:-:-: :%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%: :% %: :% THE BLOTO BOX %: :% %: :%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%: HOW TO BUILD A BLOTO BOX Finally, it is here! What was first conceived as a joke to fool the inncoent phreakers around America has finally been concieved by the one phreak who is the expert on lines and voltage: The Traveler. Other boxes by the Traveler include the White Gold Box, the Aqua Box, The Diverti Box, and the Cold Box. All of those plans will soon be available in a BBS/AE near you! Well, for you people who are unenlightened about the Blotto Box, here is a brief summery of a legend. --*-=> The Blotto Box <=-*-- For years now every pirate has dreamed of the Blotto Box. It was at first made as a joke to mock more ignorant people into thinking that the function of it actually was possible. Well, if you are The Voltage Master, it is possible. Originally conceived by King Blotto of much fame, the Blotto Box is finally available to the public. NOTE: The Traveler can not be responcable for the information disclosed in the file! This file is strictly for informational purposes and should not be actually built and used! Usage of this electronical impulse machine could have the severe results listed below and could result in high federal prosecution! Again, The Traveler TAKES NO RESPONCABILITY! All right, now that that is cleared up, here is the basis of the box and it's function. The Blotto Box is every phreaks dream... you could hold AT&T down on it's knee's with this device. Because, quite simply, it can turn off the phone lines everywhere. Nothing. Blotto. No calls will be allowed out of an area code, and no calls will be allowed in. No calls can be made inside it for that matter. As long as the switchhing system stays the same, this box will not stop at a mere area code. It will stop at nothing. The electrical impulses that emit from this box will open every line. Every line will ring and ring and ring... the voltage will never be cut off until the box/ generator is stopped. This is no 200 volt job, here. We are talking GENERATOR. Every phone line will continue to ring, and people close to the box may be electricuted if they pick up the phone. But, the Blotto Box can be stopped by merely cutting of the line or generator. If they are cut off then nothing will emit any longer. It will take a while for the box to calm back down again, but that is merely a superficial aftereffect. Once again: Construction and use of this box is not advised! The Blotto Box will continue as long as there is electricity to continue with. OK, that is what it does, now, here are some interesting things for you to do with it... --*-=> The Blotto Box Functions and Installation <=-*-- Once you have installed your Blotto, there is no turning back. The following are the instructions for construction and use of this box. Please read and heed all warnings in the above section before you attempt to construct this box. Materials: - A Honda portable generator or a main power outlet like in a stadium or some such place. - A radio shack cord set for 400 volts that splices a female plug into a phone line jack. - A meter of voltage to attach to the box itself. - A green base (i.e. one of the nice boxes about 3' by 4' that you see around in your neighborhood. They are the main switch boards and would be a more effective line to start with. or: A regular phone jack (not your own, and not in your area code! - A soudering iron and much souder. - A remote control or long wooden pole. Now. You must have guessed the construction from that. If not, here goes, I will explain in detail. Take the Honda Portable Generator and all of the other listed equiptment and go out and hunt for a green base. Make sure it is one on the ground or hanging at head level from a pole, not the huge ones at the top of telephone poles. Open it up with anything convienent, if you are two feeble that fuck don't try this. Take a look inside... you are hunting for color-coordinating lines of green and red. Now, take out your radio shack cord and rip the meter thing off. Replace it with the voltage meter about. A good level to set the voltage to is about 1000 volts. Now, attach the voltage meter to the cord and set the limit for one thousand. Plug the other end of the cord into the generator. Take the phone jack and splice the jack part off. Open it up and match the red and green wires with the other red and green wires. NOTE: If you just had the generator on and have done this in the correct order, you will be a crispy critter. Keep the generator off until you plan to start it up. Now, sauder those lines together carefully. Wrap duck tape or insultation tape around all of the wires. Now, place the remote control right on to the startup of the generator. If you have the long pole, make sure it is very long and stand back as far away as you can get and reach the pole over. NOTICE: If you are going right along with this without reading the file first, you sill realize now tHat your area code is about to become null! Then, getting back, twitch the pole/remote control and run for your damn life. Anywhere, just get away from it. It will be generating so much electricity that if you stand to close you will kill yourself. The generator will smoke, etc. but will not stop. You are now killing your area code, because all of that energy is spreading through all of the phone lines around you in every direction. Have a nice day! <%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%> <%> <%> <%> Making the <%> <%> <%> <%> Lunch Box <%> <%> ===== === <%> <%> <%> <%> Written, Typed and Created by: Dr. D-Code <%> <%> <%> <%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%> Introduction ============ The Lunch Box is a VERY simple transmitter which can be handy for all sorts of things. It is quite small and can easily be put in a number of places. I have successfully used it for tapping fones, getting inside info, blackmail and other such things. The possibilities are endless. I will also include the plans for an equally small receiver for your newly made toy. Use it for just about anything. You can also make the transmitter and receiver together in one box and use it as a walkie talkie. Materials you will need ======================= (1) 9 volt battery with battery clip (1) 25-mfd, 15 volt electrolytic capacitor (2) .0047 mfd capacitors (1) .022 mfd capacitor (1) 51 pf capacitor (1) 365 pf variable capacitor (1) Transistor antenna coil (1) 2N366 transistor (1) 2N464 transistor (1) 100k resistor (1) 5.6k resistor (1) 10k resistor (1) 2meg potentiometer with SPST switch Some good wire, solder, soldering iron, board to put it on, box (optional) Schematic for The Lunch Box =========================== This may get a tad confusing but just print it out and pay attention.  ! 51 pf ! ---+---- ------------base collector ! )( 2N366 +----+------/\/\/----GND 365 pf () emitter ! ! )( ! ! +-------- ---+---- ! ! ! ! ! ! ! GND / .022mfd ! ! 10k\ ! ! ! / GND +------------------------emitter ! ! ! 2N464 / .0047 ! base collector 2meg \----+ ! ! +--------+ ! / ! GND ! ! ! GND ! ! ! +-------------+.0047+--------------------+ ! ! ! +--25mfd-----+ -----------------------------------------+ ! ! microphone +--/\/\/-----+ ---------------------------------------------+ 100k ! ! GND---->/<---------------------!+!+!+---------------+ switch Battery from 2meg pot. Notes about the schematic ========================= 1. GND means ground 2. The GND near the switch and the GND by the 2meg potentiometer should be connected. 3. Where you see: )( () )( it is the transistor antenna coil with 15 turns of regular hook-up wire around it. 4. The middle of the loop on the left side (the left of "()") you should run a wire down to the "+" which has nothing attached to it. There is a .0047 capacitor on the correct piece of wire. 5. For the microphone use a magnetic earphone (1k to 2k). 6. Where you see "[!]" is the antenna. Use about 8 feet of wire to broadcast approx 300ft. Part 15 of the FCC rules and regulation says you can't broadcast over 300 feet without a license. (Hahaha). Use more wire for an antenna for longer distances. (Attach it to the black wire on the fone line for about a 250 foot antenna!) Operation of the Lunch Box ========================== This transmitter will send the signals over the AM radio band. You use the variable capacitor to adjust what freq. you want to use. Find a good unused freq. down at the lower end of the scale and you're set. Use the 2 meg pot. to the 2meg is for turning the Lunch Box on and off. When everything is adjusted, turn on an AM radio adjust it to where you think the signal is. Have a friend say some shit thru the Box and tune in to it. That's all there is to it. The plans for a simple receiver are shown below: The Lunch Box receiver ====================== (1) 9 volt battery with battery clip (1) 365 pf variable capacitor (1) 51 pf capacitor (1) 1N38B diode (1) Transistor antenna coil (1) 2N366 transistor (1) SPST toggle switch (1) 1k to 2k magnetic earphone Schematic for receiver ====================== [!] ! 51 pf ! +----+----+ ! ! ) 365 pf (----+ ! ) ! ! +---------+---GND ! +---*>!----base collector----- diode 2N366 earphone emitter +----- ! ! GND ! - + - battery + GND------>/<------------+ switch Closing statement ================= This two devices can be built for under a total of $10.00. Not too bad. Using these devices in illegal ways is your option. If you get caught, I accept NO responsibility for your actions. This can be a lot of fun if used correctly. Hook it up to the red wire (I think) on the fone line and it will send the conversation over the air waves. If you have any problems or are confused, leave me mail on:Hi-Times=702/832/7469 Warez House=702/827/9273 ______________________________________________________________________________ Sysops of other systems may use the file as long as none of it is altered. ______________________________________________________________________________ This has been a High Mountain Hackers Production- (c) 1985 by HMH Industries ______________________________________________________________________________

A Novice's Guide to Hacking- 1989 edition

+++++++++++++++++++++++++++++++++++++++++++++++++ | The LOD/H Presents | ++++++++++++++++ ++++++++++++++++ \ A Novice's Guide to Hacking- 1989 edition / \ ========================================= / \ by / \ The Mentor / \ Legion of Doom/Legion of Hackers / \ / \ December, 1988 / \ Merry Christmas Everyone! / \+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/ ********************************************************************** | The author hereby grants permission to reproduce, redistribute, | | or include this file in your g-file section, electronic or print | | newletter, or any other form of transmission that you choose, as | | long as it is kept intact and whole, with no ommissions, delet- | | ions, or changes. (C) The Mentor- Phoenix Project Productions | | 1988,1989 XXX/XXX-XXXX | ********************************************************************** Introduction: The State of the Hack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After surveying a rather large g-file collection, my attention was drawn to the fact that there hasn't been a good introductory file written for absolute beginners since back when Mark Tabas was cranking them out (and almost *everyone* was a beginner!) The Arts of Hacking and Phreaking have changed radically since that time, and as the 90's approach, the hack/phreak community has recovered from the Summer '87 busts (just like it recovered from the Fall '85 busts, and like it will always recover from attempts to shut it down), and the progressive media (from Reality Hackers magazine to William Gibson and Bruce Sterling's cyberpunk fables of hackerdom) is starting to take notice of us for the first time in recent years in a positive light. Unfortunately, it has also gotten more dangerous since the early 80's. Phone cops have more resources, more awareness, and more intelligence that they exhibited in the past. It is becoming more and more difficult to survive as a hacker long enough to become skilled in the art. To this end this file is dedicated . If it can help someone get started, and help them survive to discover new systems and new information, it will have served it's purpose, and served as a partial repayment to all the people who helped me out when I was a beginner. Contents ~~~~~~~~ This file will be divided into four parts: Part 1: What is Hacking, A Hacker's Code of Ethics, Basic Hacking Safety Part 2: Packet Switching Networks: Telenet- How it Works, How to Use it, Outdials, Network Servers, Private PADs Part 3: Identifying a Computer, How to Hack In, Operating System Defaults Part 4: Conclusion- Final Thoughts, Books to Read, Boards to Call, Acknowledgements Part One: The Basics ~~~~~~~~~~~~~~~~~~~~ As long as there have been computers, there have been hackers. In the 50's at the Massachusets Institute of Technology (MIT), students devoted much time and energy to ingenious exploration of the computers. Rules and the law were disregarded in their pursuit for the 'hack'. Just as they were enthralled with their pursuit of information, so are we. The thrill of the hack is not in breaking the law, it's in the pursuit and capture of knowledge. To this end, let me contribute my suggestions for guidelines to follow to ensure that not only you stay out of trouble, but you pursue your craft without damaging the computers you hack into or the companies who own them. I. Do not intentionally damage *any* system. II. Do not alter any system files other than ones needed to ensure your escape from detection and your future access (Trojan Horses, Altering Logs, and the like are all necessary to your survival for as long as possible.) III. Do not leave your (or anyone else's) real name, real handle, or real phone number on any system that you access illegally. They *can* and will track you down from your handle! IV. Be careful who you share information with. Feds are getting trickier. Generally, if you don't know their voice phone number, name, and occupation or haven't spoken with them voice on non-info trading conversations, be wary. V. Do not leave your real phone number to anyone you don't know. This includes logging on boards, no matter how k-rad they seem. If you don't know the sysop, leave a note telling some trustworthy people that will validate you. VI. Do not hack government computers. Yes, there are government systems that are safe to hack, but they are few and far between. And the government has inifitely more time and resources to track you down than a company who has to make a profit and justify expenses. VII. Don't use codes unless there is *NO* way around it (you don't have a local telenet or tymnet outdial and can't connect to anything 800...) You use codes long enough, you will get caught. Period. VIII. Don't be afraid to be paranoid. Remember, you *are* breaking the law. It doesn't hurt to store everything encrypted on your hard disk, or keep your notes buried in the backyard or in the trunk of your car. You may feel a little funny, but you'll feel a lot funnier when you when you meet Bruno, your transvestite cellmate who axed his family to death. IX. Watch what you post on boards. Most of the really great hackers in the country post *nothing* about the system they're currently working except in the broadest sense (I'm working on a UNIX, or a COSMOS, or something generic. Not "I'm hacking into General Electric's Voice Mail System" or something inane and revealing like that.) X. Don't be afraid to ask questions. That's what more experienced hackers are for. Don't expect *everything* you ask to be answered, though. There are some things (LMOS, for instance) that a begining hacker shouldn't mess with. You'll either get caught, or screw it up for others, or both. XI. Finally, you have to actually hack. You can hang out on boards all you want, and you can read all the text files in the world, but until you actually start doing it, you'll never know what it's all about. There's no thrill quite the same as getting into your first system (well, ok, I can think of a couple of bigger thrills, but you get the picture.) One of the safest places to start your hacking career is on a computer system belonging to a college. University computers have notoriously lax security, and are more used to hackers, as every college computer depart- ment has one or two, so are less likely to press charges if you should be detected. But the odds of them detecting you and having the personel to committ to tracking you down are slim as long as you aren't destructive. If you are already a college student, this is ideal, as you can legally explore your computer system to your heart's desire, then go out and look for similar systems that you can penetrate with confidence, as you're already familar with them. So if you just want to get your feet wet, call your local college. Many of them will provide accounts for local residents at a nominal (under $20) charge. Finally, if you get caught, stay quiet until you get a lawyer. Don't vol- unteer any information, no matter what kind of 'deals' they offer you. Nothing is binding unless you make the deal through your lawyer, so you might as well shut up and wait. Part Two: Networks ~~~~~~~~~~~~~~~~~~ The best place to begin hacking (other than a college) is on one of the bigger networks such as Telenet. Why? First, there is a wide variety of computers to choose from, from small Micro-Vaxen to huge Crays. Second, the networks are fairly well documented. It's easier to find someone who can help you with a problem off of Telenet than it is to find assistance concerning your local college computer or high school machine. Third, the networks are safer. Because of the enormous number of calls that are fielded every day by the big networks, it is not financially practical to keep track of where every call and connection are made from. It is also very easy to disguise your location using the network, which makes your hobby much more secure. Telenet has more computers hooked to it than any other system in the world once you consider that from Telenet you have access to Tymnet, ItaPAC, JANET, DATAPAC, SBDN, PandaNet, THEnet, and a whole host of other networks, all of which you can connect to from your terminal. The first step that you need to take is to identify your local dialup port. This is done by dialing 1-800-424-9494 (1200 7E1) and connecting. It will spout some garbage at you and then you'll get a prompt saying 'TERMINAL='. This is your terminal type. If you have vt100 emulation, type it in now. Or just hit return and it will default to dumb terminal mode. You'll now get a prompt that looks like a @. From here, type @c mail and then it will ask for a Username. Enter 'phones' for the username. When it asks for a password, enter 'phones' again. From this point, it is menu driven. Use this to locate your local dialup, and call it back locally. If you don't have a local dialup, then use whatever means you wish to connect to one long distance (more on this later.) When you call your local dialup, you will once again go through the TERMINAL= stuff, and once again you'll be presented with a @. This prompt lets you know you are connected to a Telenet PAD. PAD stands for either Packet Assembler/Disassembler (if you talk to an engineer), or Public Access Device (if you talk to Telenet's marketing people.) The first description is more correct. Telenet works by taking the data you enter in on the PAD you dialed into, bundling it into a 128 byte chunk (normally... this can be changed), and then transmitting it at speeds ranging from 9600 to 19,200 baud to another PAD, who then takes the data and hands it down to whatever computer or system it's connected to. Basically, the PAD allows two computers that have different baud rates or communication protocols to communicate with each other over a long distance. Sometimes you'll notice a time lag in the remote machines response. This is called PAD Delay, and is to be expected when you're sending data through several different links. What do you do with this PAD? You use it to connect to remote computer systems by typing 'C' for connect and then the Network User Address (NUA) of the system you want to go to. An NUA takes the form of 031103130002520 \___/\___/\___/ | | | | | |____ network address | |_________ area prefix |______________ DNIC This is a summary of DNIC's (taken from Blade Runner's file on ItaPAC) according to their country and network name. DNIC Network Name Country DNIC Network Name Country _______________________________________________________________________________ | 02041 Datanet 1 Netherlands | 03110 Telenet USA 02062 DCS Belgium | 03340 Telepac Mexico 02080 Transpac France | 03400 UDTS-Curacau Curacau 02284 Telepac Switzerland | 04251 Isranet Israel 02322 Datex-P Austria | 04401 DDX-P Japan 02329 Radaus Austria | 04408 Venus-P Japan 02342 PSS UK | 04501 Dacom-Net South Korea 02382 Datapak Denmark | 04542 Intelpak Singapore 02402 Datapak Sweden | 05052 Austpac Australia 02405 Telepak Sweden | 05053 Midas Australia 02442 Finpak Finland | 05252 Telepac Hong Kong 02624 Datex-P West Germany | 05301 Pacnet New Zealand 02704 Luxpac Luxembourg | 06550 Saponet South Africa 02724 Eirpak Ireland | 07240 Interdata Brazil 03020 Datapac Canada | 07241 Renpac Brazil 03028 Infogram Canada | 09000 Dialnet USA 03103 ITT/UDTS USA | 07421 Dompac French Guiana 03106 Tymnet USA | There are two ways to find interesting addresses to connect to. The first and easiest way is to obtain a copy of the LOD/H Telenet Directory from the LOD/H Technical Journal #4 or 2600 Magazine. Jester Sluggo also put out a good list of non-US addresses in Phrack Inc. Newsletter Issue 21. These files will tell you the NUA, whether it will accept collect calls or not, what type of computer system it is (if known) and who it belongs to (also if known.) The second method of locating interesting addresses is to scan for them manually. On Telenet, you do not have to enter the 03110 DNIC to connect to a Telenet host. So if you saw that 031104120006140 had a VAX on it you wanted to look at, you could type @c 412 614 (0's can be ignored most of the time.) If this node allows collect billed connections, it will say 412 614 CONNECTED and then you'll possibly get an identifying header or just a Username: prompt. If it doesn't allow collect connections, it will give you a message such as 412 614 REFUSED COLLECT CONNECTION with some error codes out to the right, and return you to the @ prompt. There are two primary ways to get around the REFUSED COLLECT message. The first is to use a Network User Id (NUI) to connect. An NUI is a username/pw combination that acts like a charge account on Telenet. To collect to node 412 614 with NUI junk4248, password 525332, I'd type the following: @c 412 614,junk4248,525332 <---- the 525332 will *not* be echoed to the screen. The problem with NUI's is that they're hard to come by unless you're a good social engineer with a thorough knowledge of Telenet (in which case you probably aren't reading this section), or you have someone who can provide you with them. The second way to connect is to use a private PAD, either through an X.25 PAD or through something like Netlink off of a Prime computer (more on these two below.) The prefix in a Telenet NUA oftentimes (not always) refers to the phone Area Code that the computer is located in (i.e. 713 xxx would be a computer in Houston, Texas.) If there's a particular area you're interested in, (say, New York City 914), you could begin by typing @c 914 001 . If it connects, you make a note of it and go on to 914 002. You do this until you've found some interesting systems to play with. Not all systems are on a simple xxx yyy address. Some go out to four or five digits (914 2354), and some have decimal or numeric extensions (422 121A = 422 121.01). You have to play with them, and you never know what you're going to find. To fully scan out a prefix would take ten million attempts per prefix. For example, if I want to scan 512 completely, I'd have to start with 512 00000.00 and go through 512 00000.99, then increment the address by 1 and try 512 00001.00 through 512 00001.99. A lot of scanning. There are plenty of neat computers to play with in a 3-digit scan, however, so don't go berserk with the extensions. Sometimes you'll attempt to connect and it will just be sitting there after one or two minutes. In this case, you want to abort the connect attempt by sending a hard break (this varies with different term programs, on Procomm, it's ALT-B), and then when you get the @ prompt back, type 'D' for disconnect. If you connect to a computer and wish to disconnect, you can type @ and you it should say TELENET and then give you the @ prompt. From there, type D to disconnect or CONT to re-connect and continue your session uninterrupted. Outdials, Network Servers, and PADs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In addition to computers, an NUA may connect you to several other things. One of the most useful is the outdial. An outdial is nothing more than a modem you can get to over telenet- similar to the PC Pursuit concept, except that these don't have passwords on them most of the time. When you connect, you will get a message like 'Hayes 1200 baud outdial, Detroit, MI', or 'VEN-TEL 212 Modem', or possibly 'Session 1234 established on Modem 5588'. The best way to figure out the commands on these is to type ? or H or HELP- this will get you all the information that you need to use one. Safety tip here- when you are hacking *any* system through a phone dialup, always use an outdial or a diverter, especially if it is a local phone number to you. More people get popped hacking on local computers than you can imagine, Intra-LATA calls are the easiest things in the world to trace inexp- ensively. Another nice trick you can do with an outdial is use the redial or macro function that many of them have. First thing you do when you connect is to invoke the 'Redial Last Number' facility. This will dial the last number used, which will be the one the person using it before you typed. Write down the number, as no one would be calling a number without a computer on it. This is a good way to find new systems to hack. Also, on a VENTEL modem, type 'D' for Display and it will display the five numbers stored as macros in the modem's memory. There are also different types of servers for remote Local Area Networks (LAN) that have many machine all over the office or the nation connected to them. I'll discuss identifying these later in the computer ID section. And finally, you may connect to something that says 'X.25 Communication PAD' and then some more stuff, followed by a new @ prompt. This is a PAD just like the one you are on, except that all attempted connections are billed to the PAD, allowing you to connect to those nodes who earlier refused collect connections. This also has the added bonus of confusing where you are connecting from. When a packet is transmitted from PAD to PAD, it contains a header that has the location you're calling from. For instance, when you first connected to Telenet, it might have said 212 44A CONNECTED if you called from the 212 area code. This means you were calling PAD number 44A in the 212 area. That 21244A will be sent out in the header of all packets leaving the PAD. Once you connect to a private PAD, however, all the packets going out from *it* will have it's address on them, not yours. This can be a valuable buffer between yourself and detection. Phone Scanning ~~~~~~~~~~~~~~ Finally, there's the time-honored method of computer hunting that was made famous among the non-hacker crowd by that Oh-So-Technically-Accurate movie Wargames. You pick a three digit phone prefix in your area and dial every number from 0000 --> 9999 in that prefix, making a note of all the carriers you find. There is software available to do this for nearly every computer in the world, so you don't have to do it by hand. Part Three: I've Found a Computer, Now What? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This next section is applicable universally. It doesn't matter how you found this computer, it could be through a network, or it could be from carrier scanning your High School's phone prefix, you've got this prompt this prompt, what the hell is it? I'm *NOT* going to attempt to tell you what to do once you're inside of any of these operating systems. Each one is worth several G-files in its own right. I'm going to tell you how to identify and recognize certain OpSystems, how to approach hacking into them, and how to deal with something that you've never seen before and have know idea what it is. VMS- The VAX computer is made by Digital Equipment Corporation (DEC), and runs the VMS (Virtual Memory System) operating system. VMS is characterized by the 'Username:' prompt. It will not tell you if you've entered a valid username or not, and will disconnect you after three bad login attempts. It also keeps track of all failed login attempts and informs the owner of the account next time s/he logs in how many bad login attempts were made on the account. It is one of the most secure operating systems around from the outside, but once you're in there are many things that you can do to circumvent system security. The VAX also has the best set of help files in the world. Just type HELP and read to your heart's content. Common Accounts/Defaults: [username: password [[,password]] ] SYSTEM: OPERATOR or MANAGER or SYSTEM or SYSLIB OPERATOR: OPERATOR SYSTEST: UETP SYSMAINT: SYSMAINT or SERVICE or DIGITAL FIELD: FIELD or SERVICE GUEST: GUEST or unpassworded DEMO: DEMO or unpassworded DECNET: DECNET DEC-10- An earlier line of DEC computer equipment, running the TOPS-10 operating system. These machines are recognized by their '.' prompt. The DEC-10/20 series are remarkably hacker-friendly, allowing you to enter several important commands without ever logging into the system. Accounts are in the format [xxx,yyy] where xxx and yyy are integers. You can get a listing of the accounts and the process names of everyone on the system before logging in with the command .systat (for SYstem STATus). If you seen an account that reads [234,1001] BOB JONES, it might be wise to try BOB or JONES or both for a password on this account. To login, you type .login xxx,yyy and then type the password when prompted for it. The system will allow you unlimited tries at an account, and does not keep records of bad login attempts. It will also inform you if the UIC you're trying (UIC = User Identification Code, 1,2 for example) is bad. Common Accounts/Defaults: 1,2: SYSLIB or OPERATOR or MANAGER 2,7: MAINTAIN 5,30: GAMES UNIX- There are dozens of different machines out there that run UNIX. While some might argue it isn't the best operating system in the world, it is certainly the most widely used. A UNIX system will usually have a prompt like 'login:' in lower case. UNIX also will give you unlimited shots at logging in (in most cases), and there is usually no log kept of bad attempts. Common Accounts/Defaults: (note that some systems are case sensitive, so use lower case as a general rule. Also, many times the accounts will be unpassworded, you'll just drop right in!) root: root admin: admin sysadmin: sysadmin or admin unix: unix uucp: uucp rje: rje guest: guest demo: demo daemon: daemon sysbin: sysbin Prime- Prime computer company's mainframe running the Primos operating system. The are easy to spot, as the greet you with 'Primecon 18.23.05' or the like, depending on the version of the operating system you run into. There will usually be no prompt offered, it will just look like it's sitting there. At this point, type 'login '. If it is a pre-18.00.00 version of Primos, you can hit a bunch of ^C's for the password and you'll drop in. Unfortunately, most people are running versions 19+. Primos also comes with a good set of help files. One of the most useful features of a Prime on Telenet is a facility called NETLINK. Once you're inside, type NETLINK and follow the help files. This allows you to connect to NUA's all over the world using the 'nc' command. For example, to connect to NUA 026245890040004, you would type @nc :26245890040004 at the netlink prompt. Common Accounts/Defaults: PRIME PRIME or PRIMOS PRIMOS_CS PRIME or PRIMOS PRIMENET PRIMENET SYSTEM SYSTEM or PRIME NETLINK NETLINK TEST TEST GUEST GUEST GUEST1 GUEST HP-x000- This system is made by Hewlett-Packard. It is characterized by the ':' prompt. The HP has one of the more complicated login sequences around- you type 'HELLO SESSION NAME,USERNAME,ACCOUNTNAME,GROUP'. Fortunately, some of these fields can be left blank in many cases. Since any and all of these fields can be passworded, this is not the easiest system to get into, except for the fact that there are usually some unpassworded accounts around. In general, if the defaults don't work, you'll have to brute force it using the common password list (see below.) The HP-x000 runs the MPE operat- ing system, the prompt for it will be a ':', just like the logon prompt. Common Accounts/Defaults: MGR.TELESUP,PUB User: MGR Acct: HPONLY Grp: PUB MGR.HPOFFICE,PUB unpassworded MANAGER.ITF3000,PUB unpassworded FIELD.SUPPORT,PUB user: FLD, others unpassworded MAIL.TELESUP,PUB user: MAIL, others unpassworded MGR.RJE unpassworded FIELD.HPPl89 ,HPPl87,HPPl89,HPPl96 unpassworded MGR.TELESUP,PUB,HPONLY,HP3 unpassworded IRIS- IRIS stands for Interactive Real Time Information System. It orig- inally ran on PDP-11's, but now runs on many other minis. You can spot an IRIS by the 'Welcome to "IRIS" R9.1.4 Timesharing' banner, and the ACCOUNT ID? prompt. IRIS allows unlimited tries at hacking in, and keeps no logs of bad attempts. I don't know any default passwords, so just try the common ones from the password database below. Common Accounts: MANAGER BOSS SOFTWARE DEMO PDP8 PDP11 ACCOUNTING VM/CMS- The VM/CMS operating system runs in International Business Machines (IBM) mainframes. When you connect to one of these, you will get message similar to 'VM/370 ONLINE', and then give you a '.' prompt, just like TOPS-10 does. To login, you type 'LOGON '. Common Accounts/Defaults are: AUTOLOG1: AUTOLOG or AUTOLOG1 CMS: CMS CMSBATCH: CMS or CMSBATCH EREP: EREP MAINT: MAINT or MAINTAIN OPERATNS: OPERATNS or OPERATOR OPERATOR: OPERATOR RSCS: RSCS SMART: SMART SNA: SNA VMTEST: VMTEST VMUTIL: VMUTIL VTAM: VTAM NOS- NOS stands for Networking Operating System, and runs on the Cyber computer made by Control Data Corporation. NOS identifies itself quite readily, with a banner of 'WELCOME TO THE NOS SOFTWARE SYSTEM. COPYRIGHT CONTROL DATA 1978,1987'. The first prompt you will get will be FAMILY:. Just hit return here. Then you'll get a USER NAME: prompt. Usernames are typically 7 alpha-numerics characters long, and are *extremely* site dependent. Operator accounts begin with a digit, such as 7ETPDOC. Common Accounts/Defaults: $SYSTEM unknown SYSTEMV unknown Decserver- This is not truly a computer system, but is a network server that has many different machines available from it. A Decserver will say 'Enter Username>' when you first connect. This can be anything, it doesn't matter, it's just an identifier. Type 'c', as this is the least conspicuous thing to enter. It will then present you with a 'Local>' prompt. From here, you type 'c ' to connect to a system. To get a list of system names, type 'sh services' or 'sh nodes'. If you have any problems, online help is available with the 'help' command. Be sure and look for services named 'MODEM' or 'DIAL' or something similar, these are often outdial modems and can be useful! GS/1- Another type of network server. Unlike a Decserver, you can't predict what prompt a GS/1 gateway is going to give you. The default prompt it 'GS/1>', but this is redifinable by the system administrator. To test for a GS/1, do a 'sh d'. If that prints out a large list of defaults (terminal speed, prompt, parity, etc...), you are on a GS/1. You connect in the same manner as a Decserver, typing 'c '. To find out what systems are available, do a 'sh n' or a 'sh c'. Another trick is to do a 'sh m', which will sometimes show you a list of macros for logging onto a system. If there is a macro named VAX, for instance, type 'do VAX'. The above are the main system types in use today. There are hundreds of minor variants on the above, but this should be enough to get you started. Unresponsive Systems ~~~~~~~~~~~~~~~~~~~~ Occasionally you will connect to a system that will do nothing but sit there. This is a frustrating feeling, but a methodical approach to the system will yield a response if you take your time. The following list will usually make *something* happen. 1) Change your parity, data length, and stop bits. A system that won't re- spond at 8N1 may react at 7E1 or 8E2 or 7S2. If you don't have a term program that will let you set parity to EVEN, ODD, SPACE, MARK, and NONE, with data length of 7 or 8, and 1 or 2 stop bits, go out and buy one. While having a good term program isn't absolutely necessary, it sure is helpful. 2) Change baud rates. Again, if your term program will let you choose odd baud rates such as 600 or 1100, you will occasionally be able to penetrate some very interesting systems, as most systems that depend on a strange baud rate seem to think that this is all the security they need... 3) Send a series of 's. 4) Send a hard break followed by a . 5) Type a series of .'s (periods). The Canadian network Datapac responds to this. 6) If you're getting garbage, hit an 'i'. Tymnet responds to this, as does a MultiLink II. 7) Begin sending control characters, starting with ^A --> ^Z. 8) Change terminal emulations. What your vt100 emulation thinks is garbage may all of a sudden become crystal clear using ADM-5 emulation. This also relates to how good your term program is. 9) Type LOGIN, HELLO, LOG, ATTACH, CONNECT, START, RUN, BEGIN, LOGON, GO, JOIN, HELP, and anything else you can think of. 10) If it's a dialin, call the numbers around it and see if a company answers. If they do, try some social engineering. Brute Force Hacking ~~~~~~~~~~~~~~~~~~~ There will also be many occasions when the default passwords will not work on an account. At this point, you can either go onto the next system on your list, or you can try to 'brute-force' your way in by trying a large database of passwords on that one account. Be careful, though! This works fine on systems that don't keep track of invalid logins, but on a system like a VMS, someone is going to have a heart attack if they come back and see '600 Bad Login Attempts Since Last Session' on their account. There are also some operating systems that disconnect after 'x' number of invalid login attempts and refuse to allow any more attempts for one hour, or ten minutes, or some- times until the next day. The following list is taken from my own password database plus the data- base of passwords that was used in the Internet UNIX Worm that was running around in November of 1988. For a shorter group, try first names, computer terms, and obvious things like 'secret', 'password', 'open', and the name of the account. Also try the name of the company that owns the computer system (if known), the company initials, and things relating to the products the company makes or deals with. Password List ============= aaa daniel jester rascal academia danny johnny really ada dave joseph rebecca adrian deb joshua remote aerobics debbie judith rick airplane deborah juggle reagan albany december julia robot albatross desperate kathleen robotics albert develop kermit rolex alex diet kernel ronald alexander digital knight rosebud algebra discovery lambda rosemary alias disney larry roses alpha dog lazarus ruben alphabet drought lee rules ama duncan leroy ruth amy easy lewis sal analog eatme light saxon anchor edges lisa scheme andy edwin louis scott andrea egghead lynne scotty animal eileen mac secret answer einstein macintosh sensor anything elephant mack serenity arrow elizabeth maggot sex arthur ellen magic shark asshole emerald malcolm sharon athena engine mark shit atmosphere engineer markus shiva bacchus enterprise marty shuttle badass enzyme marvin simon bailey euclid master simple banana evelyn maurice singer bandit extension merlin single banks fairway mets smile bass felicia michael smiles batman fender michelle smooch beauty fermat mike smother beaver finite minimum snatch beethoven flower minsky snoopy beloved foolproof mogul soap benz football moose socrates beowulf format mozart spit berkeley forsythe nancy spring berlin fourier napoleon subway beta fred network success beverly friend newton summer bob frighten next super brenda fun olivia support brian gabriel oracle surfer bridget garfield orca suzanne broadway gauss orwell tangerine bumbling george osiris tape cardinal gertrude outlaw target carmen gibson oxford taylor carolina ginger pacific telephone caroline gnu painless temptation castle golf pam tiger cat golfer paper toggle celtics gorgeous password tomato change graham pat toyota charles gryphon patricia trivial charming guest penguin unhappy charon guitar pete unicorn chester hacker peter unknown cigar harmony philip urchin classic harold phoenix utility coffee harvey pierre vicky coke heinlein pizza virginia collins hello plover warren comrade help polynomial water computer herbert praise weenie condo honey prelude whatnot condom horse prince whitney cookie imperial protect will cooper include pumpkin william create ingres puppet willie creation innocuous rabbit winston creator irishman rachmaninoff wizard cretin isis rainbow wombat daemon japan raindrop yosemite dancer jessica random zap Part Four: Wrapping it up! ~~~~~~~~~~~~~~~~~~~~~~~~~~ I hope this file has been of some help in getting started. If you're asking yourself the question 'Why hack?', then you've probably wasted a lot of time reading this, as you'll never understand. For those of you who have read this and found it useful, please send a tax-deductible donation of $5.00 (or more!) in the name of the Legion of Doom to: The American Cancer Society 90 Park Avenue New York, NY 10016 ****************************************************************************** References: 1) Introduction to ItaPAC by Blade Runner Telecom Security Bulletin #1 2) The IBM VM/CMS Operating System by Lex Luthor The LOD/H Technical Journal #2 3) Hacking the IRIS Operating System by The Leftist The LOD/H Technical Journal #3 4) Hacking CDC's Cyber by Phrozen Ghost Phrack Inc. Newsletter #18 5) USENET comp.risks digest (various authors, various issues) 6) USENET unix.wizards forum (various authors) 7) USENET info-vax forum (various authors) Recommended Reading: 1) Hackers by Steven Levy 2) Out of the Inner Circle by Bill Landreth 3) Turing's Man by J. David Bolter 4) Soul of a New Machine by Tracy Kidder 5) Neuromancer, Count Zero, Mona Lisa Overdrive, and Burning Chrome, all by William Gibson 6) Reality Hackers Magazine c/o High Frontiers, P.O. Box 40271, Berkeley, California, 94704, 415-995-2606 7) Any of the Phrack Inc. Newsletters & LOD/H Technical Journals you can find. Acknowledgements: Thanks to my wife for putting up with me. Thanks to Lone Wolf for the RSTS & TOPS assistance. Thanks to Android Pope for proofreading, suggestions, and beer. Thanks to The Urvile/Necron 99 for proofreading & Cyber info. Thanks to Eric Bloodaxe for wading through all the trash. Thanks to the users of Phoenix Project for their contributions. Thanks to Altos Computer Systems, Munich, for the chat system. Thanks to the various security personel who were willing to talk to me about how they operate.