13 December 2010
Table of Contents
This is a compilation of Texts by Dysphunxion.. Most of it was
actually typed by me.. like the intro.. the boxes explained..
and the VMB Hacking.. the rest are just plans for boxes.. Some
may be on the older side but most still work!!!
Now on with the show...
Xx-x-x-x-x-x-x-x-x-x-x-xX
I Table of Contents I
Xx-x-x-x-x-x-x-x-x-x-x-xX
Introduction to hacking. . . . . . . . . . . . . . . . . . . . 1
Phone Phreaking. . . . . . . . . . . . . . . . . . . . . . . . 2
Basic Boxes Technically Explained . . . . . . . . . . . . 3
(BLUE,3);
(BLACK,4);
(CHEESE,5)
Voice mail box hacking. . . . . . . . . . . . . . . . . . 6
Blue Box Tones. . . . . . . . . . . . . . . . . . . . . . 9
Scarlet box . . . . . . . . . . . . . . . . . . . . . . . 10
Green Box . . . . . . . . . . . . . . . . . . . . . . . . 11
Blotto Box. . . . . . . . . . . . . . . . . . . . . . . . 12
Potpourri
Lunch Box . . . . . . . . . . . . . . . . . . . . . . . . 13
INTRODUCTION TO HACKING
Most people who have never hacked or are beginners think that
hackers are a small community of very knowledgeable computer
"geniuses" that randomly break into systems for fun and then
create havoc or steal information. I will speak of my own views
on hacking which shouldn't reflect the feelings of the entire
hacking community but I would guess a large amount. First of all
hacking is getting more and more risky everyday. Because of this,
hacking for fun isn't as safe as it used to be (although most of
my hacking is for fun). The reason people (people I know) hack is
because we believe in free information exchange. This means that
I should be able to freely access any information that is
available over the modem that I want. There are obvious reasons
why this can't be achieved, but if people have information that
is that sensitive then it should not be put out over the modem.
Now the second and biggest misconception about hacking is how the
hacker actually "hacks". Most people think that hacking is just
basically getting lucky and guessing a password that lets you
into a system. This is *very* untrue. Let us take an example that
you have just broken into the CIA's computer system. So suddenly
you get a -> prompt. Now what do you do?!? This is the difference
between the hacker and some kid that is good at guessing. The kid
may be able to guess a password, but if he doesn't know what to
do once he's in then he might as well have not even hacked the
password at all. So, the main objective of the hacker is to
concentrate on learning how to use a system. After he has done
that then he can figure out ways to get around certain kinds of
security and get to the stuff he wants. So what you should do is
read all the manual's and text files that you can get your hands
on. Because before you can defeat a system, you must know how it
works (this works for life in general). Ok, now you understand
what hacking is and how you should go about learning it.
Phone Hacking
Basic Boxes Technically Explained
BLUE
The "Blue Box" was so named because of the color of the first
one found. The design and hardware used in the Blue Box is fairly
sophisticated, and its size varies from a large piece of
equipment to the size of a pack of cigarettes. The Blue Box
contains 12 or 13 buttons or switches that emit multi-frequency
tones characteristic of the tones used in the normal operation of
the telephone toll (long distance) switching network. The Blue
Box enables the user to place free long distance calls by
circumventing toll billing equipment. The Blue Box may be
directly connected to a phone line, or it may be acoustically
coupled to a telephone handset by placing the Blue Box's speaker
next to the transmitter or the telephone handset. To understand
the nature of a fraudulent Blue Box call, it is necessary to
understand the basic operation of the Direct Distance Dialing
(DDD) telephone network. When a DDD call is properly originated,
the calling number is identified as an integral part of
establishing the connection. This may be done either
automatically or, in some cases, by an operator asking the
calling party for his telephone number. This information is
entered on a tape in the Automatic Message Accounting (AMA)
office. This tape also contains the number assigned to the trunk
line over which the call is to be sent. The information relating
to the call contained on the tape includes: called number
identification, time of origination of call, and info that the
called number answered the call and time of disconnect at the end
of the call. Although the tape contains info with respect to many
different calls, the various data entries with respect to a
single call are eventually correlated to provide billing info for
use by your Bell's accounting department. The typical Blue Box
user usually dials a number that will route the call into the
telephone network without charge. For example, the user will very
often call a well-known INWATS (toll-free) customer's number. The
Blue Box user, after gaining this access to the network and, in
effect, "seizing" control and complete dominion over the line,
operates a key on the Blue Box which emits a 2600 Hertz (cycles
per second) tone. This tone causes the switching equipment to
release the connection to the INWATS customer's line. The 2600Hz
tone is a signal that the calling party has hung up. The Blue Box
simulates this condition. However, in fact the local trunk on the
calling party's end is still connected to the toll network. The
Blue Box user now operates the "KP" (Key Pulse) key on the Blue
Box to notify the toll switching equipment that switching signals
are about to be emitted. The user then pushes the "number"
buttons on the Blue Box corresponding to the telephone # being
called. After doing so he/she uses the "ST" (Start) key to tell
the switching equipment that signalling is complete. If the call
is completed, only the portion of the original call prior to the
'blast' of 2600Hz tone is recorded on the AMA tape. The tones
emitted by the Blue Box are not recorded on the AMA tape.
Therefore, because the original call to the INWATS # is toll-
free, no billing is rendered in connection with the call.
Although the above is a description of a typical Blue Box call
using a common way of getting into the network, the operation of
a Blue Box may vary in any one or all of the following respects:
The Blue Box may include a rotary dial to apply the 2600Hz tone
and the switching signals. This type of Blue Box is called a
"dial pulser" or "rotary SF" Blue box. Getting into the DDD toll
network may be done by calling any other toll-free # such as
Universal Directory ASSistance (555-1212) or any number in the
INWATS network, either inter-state or intra-state, working or
non-working. Entrance into the DDD toll network may also be in
the form of "short haul" calling. A "short haul" call is a call
to any # which will result in a lesser amount of toll charges
than the charges for the call to be completed by the Blue Box.
For example, a call to Birmingham from Atlanta may cost $.80 for
the first 3 minutes while a call from Atlanta to Los Angeles is
$1.85 for 3 minutes. Thus, a short haul, 3-minute call to
Birmingham from Atlanta, switched by use of a Blue Box to Los
Angeles, would result in a net fraud of $1.05 for a 3 minute
call. A Blue Box may be wired into the telephone line or
acoustically coupled by placing the speaker of the Blue Box near
the transmitter of the phone handset. The Blue Box may even be
built inside a regular Touch-Tone phone, using the phone's push-
buttons for the Blue Box's signalling tones. A magnetic tape
recording may be used to record the Blue Box tones for certain
phone numbers. This way, it's less conspicuous to use since you
just make it look like a walkman or whatever, instead of a box.
All Blue Boxes, except "dial pulse" or "Rotary SF" Blue Boxes,
must have the following 4 common operating capabilities:
It must have signalling capability in the form of a 2600Hz tone.
This tone is used by the toll network to indicate, either by its
presence or its absence, an "on hook" (idle) or "off hook" (busy)
condition of the trunk. The Blue Box must have a "KP" tones that
unlocks or readies the multi-frequency receiver at the called end
to receive the tones corresponding to the called phone #. The
typical Blue Box must be able to emit M tones which are used to
transmit phone #'s over the toll network. Each digit of a phone #
is represented by a combination of 2 tones. For example, the
digit 2 is transmitted by a combination of 700Hz and 1100Hz. The
Blue Box must have an "ST" key which consists of a combination of
2 tones that tell the equipment at the called end that all digits
have been sent and that the equipment should start switching the
call to the called number.
BLACK
This Box was named because of the color of the first one
found. It varies in size and usually has one or two switches or
buttons. Attached to the telephone line of a called party, the
Black Box provides toll-free calling *to* that party's line. A
Black Box user tells other people beforehand that they will not
be charged for any call placed to him. The user then operates the
device causing a "non-charge" condition ("no answer" or
"disconnect") to be recorded on the telephone company's billing
equipment. A Black Box is relatively simple to construct and is
much less sophisticated than a Blue Box. NOTE: This will not work
on any type of Electronic Switching Systems, (ESS, DMS100 etc.)
CHEESE
This Box was named after the container in which the first one was
found. Its design may be crude or very sophisticated. Its size
varies; one was found the size of a half-dollar. A Cheese Box was
used most often by bookmakers or betters to place wagers without
detection from a remote location. The device inter-connects 2
phone lines, each having different #'s but each terminating at
the same location. In effect, there are 2 phones at the same
location which are linked together through a Cheese Box. It is
usually found in an unoccupied apartment connected to a phone
jack or connecting block. The bookmaker, at some remote location,
dials one of the numbers and stays on the line. Various bettors
dial the other number but are automatically connected with the
book maker by means of the Cheese Box interconnection. If, in
addition to a cheese box, a Black Box is included in the
arrangement, the combined equipment would permit toll-free
calling on either line to the other line. If a police raid were
conducted at the terminating point of the conversations -the
location of the Cheese Box- there would be no evidence of
gambling activity. This device is sometimes difficult to
identify. Law enforcement officials have been advised that when
unusual devices are found associated with telephone connections
the phone company security representatives should be contacted to
assist in identification.
(This probably would be good for a BBS, especially with the Black
Box set up. and if you ever decided to take the board down, you
wouldn't have to change your phone #. It also makes it so you
yourself cannot be traced. I am not sure about calling out from
one though.)
VOICE MAIL BOX HACKING
Hello again, and welcome to another œegions “f œucifer text file!
This text file has to do with hacking and scanning VMBs. The
reason I am writing this file is because I am very good at it,
and have had years of experience. In fact I have been called by
MCI for screwing them over by attacking and taking over a whole
damn system with a few friends of mine. Anyway, hacking VMBs is
very simple and basically safe, and not only that but they are
cool to have around. You can give them to friends, you can trade
them for access on bulletin boards, or you can use it for
yourself. As for this 'Tutorial on Hacking VMBs', we will be
talking about what systems to hack, how you go about hacking
them, default passwords, hints on better scanning, and having
your very own box.
VMB, in case you don't know, stands for 'Voice Mail Box'. Now a
VMB is like an answering machine. You can use it for all sorts of
things. Most VMB systems are dialed though 800 numbers. People
call up the VMB system that you have a box on, and dial in your
box number and then leave you a message. Whenever you want to
check your box, you just call up, enter your password and read
your messages. Inside a VMB you can do whatever, you can leave
messages to others on the system, you can change your 'Out Going'
message, you can have guest boxes (Explained later), you can have
the box call your house when you get an Urgent message, you can
do a lot of things. In fact, on some systems you can even CALL
OUT through them, so they can be used as a code of sorts! They
are cool to have.
You should scan/hack out Virgin Systems, this is another way of
calling a system that hasn't been hack out yet. Also, CINDI
Systems and ASPEN Systems have the best boxes and the most
options that VMB Systems can offer. I will be talking about ASPEN
System today since I know most about those.
Okay once you've found your Virgin VMB System, you start to scan.
Just incase you don't know what scanning is, that means you
search for boxes that are hackable (Explained later on). Now you
dial up the system and when it picks up and the bitch starts to
talk, press the "#" key. It will then ask you for your box
number... now there are two different way the ASPEN System can be
configured: 1) a "3 Digit Box Number System" or 2) a "4 Digital
Box Number System". Now lets just say this system is a 3 Digit
System. Okay, when it asks for your Box Number, enter in 999, now
it will say one of three things: [These are known as 'Greeting
Names']
1. John Doe [Box owners name]
2. "Box Number 999 Is Not a Valid Box Number"
3. "Box Number 999"
Now, if it either says 1 or 2, go to box number
998...997...996...995..etc, but if it says 3, then you are lucky,
now it will ask you for your password, now you are probably
saying 'Oh no this is where it gets difficult'... well you are
WRONG! This part is easy. Here is a list of ASPEN Default
Passwords:
* We will use box number 666 as an example box #
[ BN = Box Number ]
List of Default Password: Combination Result
1-BN 1666
BN+1 667
0-BN 0666
BN-0 6660
Most Common Äį BN 666
Now enter in a those defaults, try JUST the Box Number first,
ASPENs usually use that most. Now, if you try all those Defaults
and still can not get into that Voice Mail Box, then that means
that the box has been already taken, but the owner hasn't changed
his 'Generic Message', if you don't get in, you will just have to
search until you get in.
Okay, once you get your first box, *DO NOT* change anything!!
That will come later. Your first box is, as what is known as a
'Scanning Box'! What you do with your Scanning Box is this: You
enter "3" from the main commands menu, and it will ask you for
the box number. Now that command is the "Check for Receipt"
command, what it does it check Box #xxx for mail from you. This
command is very convenient for us VMB Hackers. To use that
command to your advantage, you enter in box a box number and it
will say 1 of the three 'Greeting Names', like before, if it say
#3, then you write down that Box Number and hack it later. But if
it says 1 or 2, then just keep scanning! All boxes with the
number 3 Greeting Name is known as a 'Hackable Box'. Now you keep
scanning until you have gone all the way down to Box number 000
or whatever is the lowest box it supports. Now, once you have
your list this is when all the fun starts! Now you are ready to
hack!
Hacking Out Your New Found 'Hackable' Boxes:
Okay this is the easy part. After you spent most of your time by
scanning the system you should be used to the system and how it
works, that should make hacking the ASPEN all the easier. Now, if
you had a 'Scanning Box', you should know what the default
password was for your Scanning Box. Well if the password for your
Scanning Box was just the Box Number, then *EVERY* other hackable
box should have the SAME default password. VMB Systems have only
one default password, If one box has the BN for a Default PW, the
all the others will too.
Okay, you call up the VMB System will the list of 'Hackable'
boxes by your side, and when the bitch is talking, press the "#"
key. When it asks you for your box number, enter in the first box
number on your list. When it asks for your password, enter in the
Default Password Sequence. Now if you don't get into that box,
it's not a problem, just keep going down your list. You should
get into a few. But remember, just because a box is marked
'Hackable', it doesn't mean you will definitely get into it.
Okay, now you have a few dozen boxes. You can now use you
Scanning Box to do whatever you please.
ASPEN Guest Boxes:
Once you have a box of your own, you can give out 'Guest Boxes'.
Guest Boxes are like Sub Boxes in your box. In ASPEN you have 4
of them. If you give out Guest Box #1 to John Doe, Mr. Doe can
call in, enter in the password YOU set for him, and leave you
messages, but not only that, you can leave messages to HIM! Which
means, if his is in New York, and you are in California, and
neither of you have codes to call each other, then you can leave
messages thru your 800 VMB. Here is a list and explanation of all
4 of the Guest Boxes:
0. Main Box - Your Voice Mail Box!
1. Guest Box #1 - Can Leave & Receive Messages
2. Guest Box #2 - Can Leave & Receive Messages
3. Home Box - Can Leave & Receive Messages
4. Secretary Box - Can Check How Many Messages You Have & Receive
Messages
Hints On Better Scanning:
A lot of people say hacking and scanning for VMBs is too damn
hard... well that's because they are going at it all wrong, they
probably read some lame piece of text file on Hacking VMBs that
was about 500 bytes long. Well, here is a small list of hints on
better scanning and hacking:
1. Do not use a Voice Mail Box hacking/scanning program (i.e.:
VMB v1.0, ASPEN v1.0, VMBHACK v2.3, etc..) 2. Do not hack in
random order (i.e.: B#999, 345, 810, etc) Always hack in order:
999, 998, 997, 996, 995...000. 3. Try to find out if it's virgin.
The newer the System, the better.
4. If you have a phone with memory dial, change one entry to the
number of the VMB System. 5. Don't hack the System Managers box
unless you really want to.
Ideas of Things To Do With Your Extra Boxes:
Well since you can have up to 500 extra Voice Mail Boxes, you
might not know what to do with them, here are a few ideas that
can help you out:
1. Give them to friends
2. Sell them to friends
3. Offer them to sysops for better access
4. Trade them for HSTs or whatever
5. Use them as a Voice Verifying line (So you don't have to give
out your real voice number to BBSs when you apply!)
Blue Box Tones
In this short section I will attempt to list some tones that Ma
Bell uses and what they are. Well here goes: Blue box
frequencies: 2600 hz - used to get on/off trunk tone matrix to
use after 2600 hz.
700: 1 : 2 : 4 : 7 : 11 :
900: + : 3 : 5 : 8 : 12 :
1100: + : + : 6 : 9 : KP :
1300: + : + : + : 10 : KP2 :
1500: + : + : + : + : ST :
900 :1100 :1300 :1500 : 1700 :
Use KP to start a call and ST (1500+1700) to stop. Use 2600 HZ to
disconnect. Red box freqs: 1700 hz and 2200 hz mixed together. A
nickel is 66 ms on (1 beep). A dime is 66ms on, 66ms off, 66ms on
(2 beeps) a quarter is 33ms on, 33ms off repeated 5 times. (Ms =
millisecond). For those of you who don't know, a red box
simulates money being put into a pay phone. You must put in some
money first though (the operator can tell if money was put in but
as to how much she lets the computer answer that. (Yeah for the
computer) TASI locking freq: TASI (time assignment speech
interpolation) is used on satellite trunks, and basically allows
more than one person to use a trunk by putting them on while the
other person isn't talking. Of course, you'd never hear the other
person talking on your trunk. When you start to talk, however,
the TASI controller has to find an open trunk for you. Because of
this, some of your speech is lost (because of the delay in
finding a trunk) this is called clipping. Well, if you were
transmitting data over a trunk, clipping would really mess up the
data. So there is something called a TASI locking frequency which
keeps the TASI from putting anyone else on your trunk or you on
anyone else's trunk. In any case the freq. is 1850 hz. (Sent
before the transmission). Have fun!!!
:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:
:% %:
:% THE GREEN BOX %:
:% %:
:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:
The Green Box generates useful tonessuch as COIN COLLECT, COIN RETURN, and
RINGBACK. These are the tones that ACTS or the TSPS operator would send to
the CO when appropriate. Unfortunately, the green box cannot be used at a
fortress station, but must be used by the CALLED party. The tones (hz) are:
COIN COLLECT 700 + 1100
COIN RETURN 1100 + 1700
RINGBACK 700 + 1700
Before the called party sends any of these tones, an operator released
signal should be sent to alert the MF detectors at the CO. This can be done
by sending 900 + 1500 Hz or a single 2600 Hz wink (90 ms) followed by a 60 ms
gap and then the appropriate signal for at least 900 ms. Also, do not forget
that the initial rate is collected shortly before the 3 minute period is up.
:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-::-:-:-:-:-:-:-:-:-:-: -:-:-:-:-:-:-:-:
:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:
:% %:
:% THE BLOTO BOX %:
:% %:
:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:
HOW TO BUILD A BLOTO BOX
Finally, it is here! What was first conceived as a joke to fool the inncoent
phreakers around America has finally been concieved by the one phreak who is
the expert on lines and voltage: The Traveler. Other boxes by the Traveler
include the White Gold Box, the Aqua Box, The Diverti Box, and the Cold Box.
All of those plans will soon be available in a BBS/AE near you!
Well, for you people who are unenlightened about the Blotto Box, here is a
brief summery of a legend.
--*-=> The Blotto Box <=-*--
For years now every pirate has dreamed of the Blotto Box. It was at first
made as a joke to mock more ignorant people into thinking that the function
of it actually was possible. Well, if you are The Voltage Master, it is
possible. Originally conceived by King Blotto of much fame, the Blotto Box is
finally available to the public.
NOTE: The Traveler can not be responcable for the information disclosed in
the file! This file is strictly for informational purposes and should not be
actually built and used! Usage of this electronical impulse machine could
have the severe results listed below and could result in high federal
prosecution!
Again, The Traveler
TAKES NO RESPONCABILITY!
All right, now that that is cleared up, here is the basis of the box and
it's function.
The Blotto Box is every phreaks dream... you could hold AT&T down on it's
knee's with this device. Because, quite simply, it can turn off the phone
lines everywhere. Nothing. Blotto. No calls will be allowed out of an area
code, and no calls will be allowed in. No calls can be made inside it for
that matter. As long as the switchhing system stays the same, this box will
not stop at a mere area code. It will stop at nothing. The electrical
impulses that emit from this box will open every line. Every line will ring
and ring and ring... the voltage will never be cut off until the box/
generator is stopped. This is no 200 volt job, here. We are talking
GENERATOR. Every phone line will continue to ring, and people close to the
box may be electricuted if they pick up the phone.
But, the Blotto Box can be stopped by merely cutting of the line or
generator. If they are cut off then nothing will emit any longer. It will
take a while for the box to calm back down again, but that is merely a
superficial aftereffect. Once again: Construction and use of this box is not
advised! The Blotto Box will continue as long as there is electricity to
continue with.
OK, that is what it does, now, here are some interesting things for you to
do with it...
--*-=> The Blotto Box Functions and Installation <=-*--
Once you have installed your Blotto, there is no turning back. The
following are the instructions for construction and use of this box. Please
read and heed all warnings in the above section before you attempt to
construct this box.
Materials:
- A Honda portable generator or a main power outlet like in a
stadium or some such place.
- A radio shack cord set for 400 volts that splices a female
plug into a phone line jack.
- A meter of voltage to attach to the box itself.
- A green base (i.e. one of the nice boxes about 3' by 4' that
you see around in your neighborhood. They are the main switch
boards and would be a more effective line to start with.
or: A regular phone jack (not your own, and not in your area code!
- A soudering iron and much souder.
- A remote control or long wooden pole.
Now. You must have guessed the construction from that. If not, here goes,
I will explain in detail. Take the Honda Portable Generator and all of the
other listed equiptment and go out and hunt for a green base. Make sure it is
one on the ground or hanging at head level from a pole, not the huge ones at
the top of telephone poles. Open it up with anything convienent, if you are
two feeble that fuck don't try this. Take a look inside... you are hunting
for color-coordinating lines of green and red. Now, take out your radio shack
cord and rip the meter thing off. Replace it with the voltage meter about. A
good level to set the voltage to is about 1000 volts. Now, attach the voltage
meter to the cord and set the limit for one thousand. Plug the other end of
the cord into the generator. Take the phone jack and splice the jack part
off. Open it up and match the red and green wires with the other red and
green wires. NOTE: If you just had the generator on and have done this in the
correct order, you will be a crispy critter. Keep the generator off until you
plan to start it up. Now, sauder those lines together carefully. Wrap duck
tape or insultation tape around all of the wires. Now, place the remote
control right on to the startup of the generator. If you have the long pole,
make sure it is very long and stand back as far away as you can get and reach
the pole over. NOTICE: If you are going right along with this without reading
the file first, you sill realize now tHat your area code is about to become
null! Then, getting back, twitch the pole/remote control and run for your
damn life. Anywhere, just get away from it. It will be generating so much
electricity that if you stand to close you will kill yourself. The generator
will smoke, etc. but will not stop. You are now killing your area code,
because all of that energy is spreading through all of the phone lines around
you in every direction.
Have a nice day!
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<%> <%>
<%> Making the <%>
<%> <%>
<%> Lunch Box <%>
<%> ===== === <%>
<%> <%>
<%> Written, Typed and Created by: Dr. D-Code <%>
<%> <%>
<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>
Introduction
============
The Lunch Box is a VERY simple transmitter which can be handy for all sorts of
things. It is quite small and can easily be put in a number of places. I have
successfully used it for tapping fones, getting inside info, blackmail and
other such things. The possibilities are endless. I will also include the plans
for an equally small receiver for your newly made toy. Use it for just about
anything. You can also make the transmitter and receiver together in one box
and use it as a walkie talkie.
Materials you will need
=======================
(1) 9 volt battery with battery clip
(1) 25-mfd, 15 volt electrolytic capacitor
(2) .0047 mfd capacitors
(1) .022 mfd capacitor
(1) 51 pf capacitor
(1) 365 pf variable capacitor
(1) Transistor antenna coil
(1) 2N366 transistor
(1) 2N464 transistor
(1) 100k resistor
(1) 5.6k resistor
(1) 10k resistor
(1) 2meg potentiometer with SPST switch
Some good wire, solder, soldering iron, board to put it on, box (optional)
Schematic for The Lunch Box
===========================
This may get a tad confusing but just print it out and pay attention.
!
51 pf
!
---+---- ------------base collector
! )( 2N366 +----+------/\/\/----GND
365 pf () emitter !
! )( ! !
+-------- ---+---- ! !
! ! ! ! !
GND / .022mfd ! !
10k\ ! ! !
/ GND +------------------------emitter
! ! ! 2N464
/ .0047 ! base collector
2meg \----+ ! ! +--------+ !
/ ! GND ! ! !
GND ! ! !
+-------------+.0047+--------------------+ ! !
! +--25mfd-----+
-----------------------------------------+ ! !
microphone +--/\/\/-----+
---------------------------------------------+ 100k !
!
GND---->/<---------------------!+!+!+---------------+
switch Battery
from 2meg pot.
Notes about the schematic
=========================
1. GND means ground
2. The GND near the switch and the GND by the 2meg potentiometer should be
connected.
3. Where you see: )(
()
)( it is the transistor antenna coil with 15 turns of
regular hook-up wire around it.
4. The middle of the loop on the left side (the left of "()") you should run
a wire down to the "+" which has nothing attached to it. There is a .0047
capacitor on the correct piece of wire.
5. For the microphone use a magnetic earphone (1k to 2k).
6. Where you see "[!]" is the antenna. Use about 8 feet of wire to broadcast
approx 300ft. Part 15 of the FCC rules and regulation says you can't
broadcast over 300 feet without a license. (Hahaha). Use more wire for an
antenna for longer distances. (Attach it to the black wire on the fone
line for about a 250 foot antenna!)
Operation of the Lunch Box
==========================
This transmitter will send the signals over the AM radio band. You use the
variable capacitor to adjust what freq. you want to use. Find a good unused
freq. down at the lower end of the scale and you're set. Use the 2 meg pot. to
the 2meg is for turning the Lunch Box on and off. When everything is adjusted,
turn on an AM radio adjust it to where you think the signal is. Have a friend
say some shit thru the Box and tune in to it. That's all there is to it. The
plans for a simple receiver are shown below:
The Lunch Box receiver
======================
(1) 9 volt battery with battery clip
(1) 365 pf variable capacitor
(1) 51 pf capacitor
(1) 1N38B diode
(1) Transistor antenna coil
(1) 2N366 transistor
(1) SPST toggle switch
(1) 1k to 2k magnetic earphone
Schematic for receiver
======================
[!]
!
51 pf
!
+----+----+
! !
) 365 pf
(----+ !
) ! !
+---------+---GND
!
+---*>!----base collector-----
diode 2N366 earphone
emitter +-----
! !
GND !
-
+
- battery
+
GND------>/<------------+
switch
Closing statement
=================
This two devices can be built for under a total of $10.00. Not too bad. Using
these devices in illegal ways is your option. If you get caught, I accept NO
responsibility for your actions. This can be a lot of fun if used correctly.
Hook it up to the red wire (I think) on the fone line and it will send the
conversation over the air waves. If you have any problems or are confused,
leave me mail on:Hi-Times=702/832/7469 Warez House=702/827/9273
______________________________________________________________________________
Sysops of other systems may use the file as long as none of it is altered.
______________________________________________________________________________
This has been a High Mountain Hackers Production- (c) 1985 by HMH Industries
______________________________________________________________________________
Table of Contents
This is a compilation of Texts by Dysphunxion.. Most of it was
actually typed by me.. like the intro.. the boxes explained..
and the VMB Hacking.. the rest are just plans for boxes.. Some
may be on the older side but most still work!!!
Now on with the show...
Xx-x-x-x-x-x-x-x-x-x-x-xX
I Table of Contents I
Xx-x-x-x-x-x-x-x-x-x-x-xX
Introduction to hacking. . . . . . . . . . . . . . . . . . . . 1
Phone Phreaking. . . . . . . . . . . . . . . . . . . . . . . . 2
Basic Boxes Technically Explained . . . . . . . . . . . . 3
(BLUE,3); (BLACK,4); (CHEESE,5)
Voice mail box hacking. . . . . . . . . . . . . . . . . . 6
Blue Box Tones. . . . . . . . . . . . . . . . . . . . . . 9
Scarlet box . . . . . . . . . . . . . . . . . . . . . . . 10
Green Box . . . . . . . . . . . . . . . . . . . . . . . . 11
Blotto Box. . . . . . . . . . . . . . . . . . . . . . . . 12
Potpourri
Lunch Box . . . . . . . . . . . . . . . . . . . . . . . . 13
INTRODUCTION TO HACKING
Most people who have never hacked or are beginners think that
hackers are a small community of very knowledgeable computer
"geniuses" that randomly break into systems for fun and then
create havoc or steal information. I will speak of my own views
on hacking which shouldn't reflect the feelings of the entire
hacking community but I would guess a large amount. First of all
hacking is getting more and more risky everyday. Because of this,
hacking for fun isn't as safe as it used to be (although most of
my hacking is for fun). The reason people (people I know) hack is
because we believe in free information exchange. This means that
I should be able to freely access any information that is
available over the modem that I want. There are obvious reasons
why this can't be achieved, but if people have information that
is that sensitive then it should not be put out over the modem.
Now the second and biggest misconception about hacking is how the
hacker actually "hacks". Most people think that hacking is just
basically getting lucky and guessing a password that lets you
into a system. This is *very* untrue. Let us take an example that
you have just broken into the CIA's computer system. So suddenly
you get a -> prompt. Now what do you do?!? This is the difference
between the hacker and some kid that is good at guessing. The kid
may be able to guess a password, but if he doesn't know what to
do once he's in then he might as well have not even hacked the
password at all. So, the main objective of the hacker is to
concentrate on learning how to use a system. After he has done
that then he can figure out ways to get around certain kinds of
security and get to the stuff he wants. So what you should do is
read all the manual's and text files that you can get your hands
on. Because before you can defeat a system, you must know how it
works (this works for life in general). Ok, now you understand
what hacking is and how you should go about learning it.
Phone Hacking
Basic Boxes Technically Explained
BLUE
The "Blue Box" was so named because of the color of the first
one found. The design and hardware used in the Blue Box is fairly
sophisticated, and its size varies from a large piece of
equipment to the size of a pack of cigarettes. The Blue Box
contains 12 or 13 buttons or switches that emit multi-frequency
tones characteristic of the tones used in the normal operation of
the telephone toll (long distance) switching network. The Blue
Box enables the user to place free long distance calls by
circumventing toll billing equipment. The Blue Box may be
directly connected to a phone line, or it may be acoustically
coupled to a telephone handset by placing the Blue Box's speaker
next to the transmitter or the telephone handset. To understand
the nature of a fraudulent Blue Box call, it is necessary to
understand the basic operation of the Direct Distance Dialing
(DDD) telephone network. When a DDD call is properly originated,
the calling number is identified as an integral part of
establishing the connection. This may be done either
automatically or, in some cases, by an operator asking the
calling party for his telephone number. This information is
entered on a tape in the Automatic Message Accounting (AMA)
office. This tape also contains the number assigned to the trunk
line over which the call is to be sent. The information relating
to the call contained on the tape includes: called number
identification, time of origination of call, and info that the
called number answered the call and time of disconnect at the end
of the call. Although the tape contains info with respect to many
different calls, the various data entries with respect to a
single call are eventually correlated to provide billing info for
use by your Bell's accounting department. The typical Blue Box
user usually dials a number that will route the call into the
telephone network without charge. For example, the user will very
often call a well-known INWATS (toll-free) customer's number. The
Blue Box user, after gaining this access to the network and, in
effect, "seizing" control and complete dominion over the line,
operates a key on the Blue Box which emits a 2600 Hertz (cycles
per second) tone. This tone causes the switching equipment to
release the connection to the INWATS customer's line. The 2600Hz
tone is a signal that the calling party has hung up. The Blue Box
simulates this condition. However, in fact the local trunk on the
calling party's end is still connected to the toll network. The
Blue Box user now operates the "KP" (Key Pulse) key on the Blue
Box to notify the toll switching equipment that switching signals
are about to be emitted. The user then pushes the "number"
buttons on the Blue Box corresponding to the telephone # being
called. After doing so he/she uses the "ST" (Start) key to tell
the switching equipment that signalling is complete. If the call
is completed, only the portion of the original call prior to the
'blast' of 2600Hz tone is recorded on the AMA tape. The tones
emitted by the Blue Box are not recorded on the AMA tape.
Therefore, because the original call to the INWATS # is toll-
free, no billing is rendered in connection with the call.
Although the above is a description of a typical Blue Box call
using a common way of getting into the network, the operation of
a Blue Box may vary in any one or all of the following respects:
The Blue Box may include a rotary dial to apply the 2600Hz tone
and the switching signals. This type of Blue Box is called a
"dial pulser" or "rotary SF" Blue box. Getting into the DDD toll
network may be done by calling any other toll-free # such as
Universal Directory ASSistance (555-1212) or any number in the
INWATS network, either inter-state or intra-state, working or
non-working. Entrance into the DDD toll network may also be in
the form of "short haul" calling. A "short haul" call is a call
to any # which will result in a lesser amount of toll charges
than the charges for the call to be completed by the Blue Box.
For example, a call to Birmingham from Atlanta may cost $.80 for
the first 3 minutes while a call from Atlanta to Los Angeles is
$1.85 for 3 minutes. Thus, a short haul, 3-minute call to
Birmingham from Atlanta, switched by use of a Blue Box to Los
Angeles, would result in a net fraud of $1.05 for a 3 minute
call. A Blue Box may be wired into the telephone line or
acoustically coupled by placing the speaker of the Blue Box near
the transmitter of the phone handset. The Blue Box may even be
built inside a regular Touch-Tone phone, using the phone's push-
buttons for the Blue Box's signalling tones. A magnetic tape
recording may be used to record the Blue Box tones for certain
phone numbers. This way, it's less conspicuous to use since you
just make it look like a walkman or whatever, instead of a box.
All Blue Boxes, except "dial pulse" or "Rotary SF" Blue Boxes,
must have the following 4 common operating capabilities:
It must have signalling capability in the form of a 2600Hz tone.
This tone is used by the toll network to indicate, either by its
presence or its absence, an "on hook" (idle) or "off hook" (busy)
condition of the trunk. The Blue Box must have a "KP" tones that
unlocks or readies the multi-frequency receiver at the called end
to receive the tones corresponding to the called phone #. The
typical Blue Box must be able to emit M tones which are used to
transmit phone #'s over the toll network. Each digit of a phone #
is represented by a combination of 2 tones. For example, the
digit 2 is transmitted by a combination of 700Hz and 1100Hz. The
Blue Box must have an "ST" key which consists of a combination of
2 tones that tell the equipment at the called end that all digits
have been sent and that the equipment should start switching the
call to the called number.
BLACK
This Box was named because of the color of the first one
found. It varies in size and usually has one or two switches or
buttons. Attached to the telephone line of a called party, the
Black Box provides toll-free calling *to* that party's line. A
Black Box user tells other people beforehand that they will not
be charged for any call placed to him. The user then operates the
device causing a "non-charge" condition ("no answer" or
"disconnect") to be recorded on the telephone company's billing
equipment. A Black Box is relatively simple to construct and is
much less sophisticated than a Blue Box. NOTE: This will not work
on any type of Electronic Switching Systems, (ESS, DMS100 etc.)
CHEESE
This Box was named after the container in which the first one was
found. Its design may be crude or very sophisticated. Its size
varies; one was found the size of a half-dollar. A Cheese Box was
used most often by bookmakers or betters to place wagers without
detection from a remote location. The device inter-connects 2
phone lines, each having different #'s but each terminating at
the same location. In effect, there are 2 phones at the same
location which are linked together through a Cheese Box. It is
usually found in an unoccupied apartment connected to a phone
jack or connecting block. The bookmaker, at some remote location,
dials one of the numbers and stays on the line. Various bettors
dial the other number but are automatically connected with the
book maker by means of the Cheese Box interconnection. If, in
addition to a cheese box, a Black Box is included in the
arrangement, the combined equipment would permit toll-free
calling on either line to the other line. If a police raid were
conducted at the terminating point of the conversations -the
location of the Cheese Box- there would be no evidence of
gambling activity. This device is sometimes difficult to
identify. Law enforcement officials have been advised that when
unusual devices are found associated with telephone connections
the phone company security representatives should be contacted to
assist in identification.
(This probably would be good for a BBS, especially with the Black
Box set up. and if you ever decided to take the board down, you
wouldn't have to change your phone #. It also makes it so you
yourself cannot be traced. I am not sure about calling out from
one though.)
VOICE MAIL BOX HACKING
Hello again, and welcome to another œegions “f œucifer text file!
This text file has to do with hacking and scanning VMBs. The
reason I am writing this file is because I am very good at it,
and have had years of experience. In fact I have been called by
MCI for screwing them over by attacking and taking over a whole
damn system with a few friends of mine. Anyway, hacking VMBs is
very simple and basically safe, and not only that but they are
cool to have around. You can give them to friends, you can trade
them for access on bulletin boards, or you can use it for
yourself. As for this 'Tutorial on Hacking VMBs', we will be
talking about what systems to hack, how you go about hacking
them, default passwords, hints on better scanning, and having
your very own box.
VMB, in case you don't know, stands for 'Voice Mail Box'. Now a
VMB is like an answering machine. You can use it for all sorts of
things. Most VMB systems are dialed though 800 numbers. People
call up the VMB system that you have a box on, and dial in your
box number and then leave you a message. Whenever you want to
check your box, you just call up, enter your password and read
your messages. Inside a VMB you can do whatever, you can leave
messages to others on the system, you can change your 'Out Going'
message, you can have guest boxes (Explained later), you can have
the box call your house when you get an Urgent message, you can
do a lot of things. In fact, on some systems you can even CALL
OUT through them, so they can be used as a code of sorts! They
are cool to have.
You should scan/hack out Virgin Systems, this is another way of
calling a system that hasn't been hack out yet. Also, CINDI
Systems and ASPEN Systems have the best boxes and the most
options that VMB Systems can offer. I will be talking about ASPEN
System today since I know most about those.
Okay once you've found your Virgin VMB System, you start to scan.
Just incase you don't know what scanning is, that means you
search for boxes that are hackable (Explained later on). Now you
dial up the system and when it picks up and the bitch starts to
talk, press the "#" key. It will then ask you for your box
number... now there are two different way the ASPEN System can be
configured: 1) a "3 Digit Box Number System" or 2) a "4 Digital
Box Number System". Now lets just say this system is a 3 Digit
System. Okay, when it asks for your Box Number, enter in 999, now
it will say one of three things: [These are known as 'Greeting
Names']
1. John Doe [Box owners name]
2. "Box Number 999 Is Not a Valid Box Number"
3. "Box Number 999"
Now, if it either says 1 or 2, go to box number
998...997...996...995..etc, but if it says 3, then you are lucky,
now it will ask you for your password, now you are probably
saying 'Oh no this is where it gets difficult'... well you are
WRONG! This part is easy. Here is a list of ASPEN Default
Passwords:
* We will use box number 666 as an example box #
[ BN = Box Number ]
List of Default Password: Combination Result
1-BN 1666
BN+1 667
0-BN 0666
BN-0 6660
Most Common Äį BN 666
Now enter in a those defaults, try JUST the Box Number first,
ASPENs usually use that most. Now, if you try all those Defaults
and still can not get into that Voice Mail Box, then that means
that the box has been already taken, but the owner hasn't changed
his 'Generic Message', if you don't get in, you will just have to
search until you get in.
Okay, once you get your first box, *DO NOT* change anything!!
That will come later. Your first box is, as what is known as a
'Scanning Box'! What you do with your Scanning Box is this: You
enter "3" from the main commands menu, and it will ask you for
the box number. Now that command is the "Check for Receipt"
command, what it does it check Box #xxx for mail from you. This
command is very convenient for us VMB Hackers. To use that
command to your advantage, you enter in box a box number and it
will say 1 of the three 'Greeting Names', like before, if it say
#3, then you write down that Box Number and hack it later. But if
it says 1 or 2, then just keep scanning! All boxes with the
number 3 Greeting Name is known as a 'Hackable Box'. Now you keep
scanning until you have gone all the way down to Box number 000
or whatever is the lowest box it supports. Now, once you have
your list this is when all the fun starts! Now you are ready to
hack!
Hacking Out Your New Found 'Hackable' Boxes:
Okay this is the easy part. After you spent most of your time by
scanning the system you should be used to the system and how it
works, that should make hacking the ASPEN all the easier. Now, if
you had a 'Scanning Box', you should know what the default
password was for your Scanning Box. Well if the password for your
Scanning Box was just the Box Number, then *EVERY* other hackable
box should have the SAME default password. VMB Systems have only
one default password, If one box has the BN for a Default PW, the
all the others will too.
Okay, you call up the VMB System will the list of 'Hackable'
boxes by your side, and when the bitch is talking, press the "#"
key. When it asks you for your box number, enter in the first box
number on your list. When it asks for your password, enter in the
Default Password Sequence. Now if you don't get into that box,
it's not a problem, just keep going down your list. You should
get into a few. But remember, just because a box is marked
'Hackable', it doesn't mean you will definitely get into it.
Okay, now you have a few dozen boxes. You can now use you
Scanning Box to do whatever you please.
ASPEN Guest Boxes:
Once you have a box of your own, you can give out 'Guest Boxes'.
Guest Boxes are like Sub Boxes in your box. In ASPEN you have 4
of them. If you give out Guest Box #1 to John Doe, Mr. Doe can
call in, enter in the password YOU set for him, and leave you
messages, but not only that, you can leave messages to HIM! Which
means, if his is in New York, and you are in California, and
neither of you have codes to call each other, then you can leave
messages thru your 800 VMB. Here is a list and explanation of all
4 of the Guest Boxes:
0. Main Box - Your Voice Mail Box!
1. Guest Box #1 - Can Leave & Receive Messages
2. Guest Box #2 - Can Leave & Receive Messages
3. Home Box - Can Leave & Receive Messages
4. Secretary Box - Can Check How Many Messages You Have & Receive
Messages
Hints On Better Scanning:
A lot of people say hacking and scanning for VMBs is too damn
hard... well that's because they are going at it all wrong, they
probably read some lame piece of text file on Hacking VMBs that
was about 500 bytes long. Well, here is a small list of hints on
better scanning and hacking:
1. Do not use a Voice Mail Box hacking/scanning program (i.e.:
VMB v1.0, ASPEN v1.0, VMBHACK v2.3, etc..) 2. Do not hack in
random order (i.e.: B#999, 345, 810, etc) Always hack in order:
999, 998, 997, 996, 995...000. 3. Try to find out if it's virgin.
The newer the System, the better.
4. If you have a phone with memory dial, change one entry to the
number of the VMB System. 5. Don't hack the System Managers box
unless you really want to.
Ideas of Things To Do With Your Extra Boxes:
Well since you can have up to 500 extra Voice Mail Boxes, you
might not know what to do with them, here are a few ideas that
can help you out:
1. Give them to friends
2. Sell them to friends
3. Offer them to sysops for better access
4. Trade them for HSTs or whatever
5. Use them as a Voice Verifying line (So you don't have to give
out your real voice number to BBSs when you apply!)
Blue Box Tones
In this short section I will attempt to list some tones that Ma
Bell uses and what they are. Well here goes: Blue box
frequencies: 2600 hz - used to get on/off trunk tone matrix to
use after 2600 hz.
700: 1 : 2 : 4 : 7 : 11 :
900: + : 3 : 5 : 8 : 12 :
1100: + : + : 6 : 9 : KP :
1300: + : + : + : 10 : KP2 :
1500: + : + : + : + : ST :
900 :1100 :1300 :1500 : 1700 :
Use KP to start a call and ST (1500+1700) to stop. Use 2600 HZ to
disconnect. Red box freqs: 1700 hz and 2200 hz mixed together. A
nickel is 66 ms on (1 beep). A dime is 66ms on, 66ms off, 66ms on
(2 beeps) a quarter is 33ms on, 33ms off repeated 5 times. (Ms =
millisecond). For those of you who don't know, a red box
simulates money being put into a pay phone. You must put in some
money first though (the operator can tell if money was put in but
as to how much she lets the computer answer that. (Yeah for the
computer) TASI locking freq: TASI (time assignment speech
interpolation) is used on satellite trunks, and basically allows
more than one person to use a trunk by putting them on while the
other person isn't talking. Of course, you'd never hear the other
person talking on your trunk. When you start to talk, however,
the TASI controller has to find an open trunk for you. Because of
this, some of your speech is lost (because of the delay in
finding a trunk) this is called clipping. Well, if you were
transmitting data over a trunk, clipping would really mess up the
data. So there is something called a TASI locking frequency which
keeps the TASI from putting anyone else on your trunk or you on
anyone else's trunk. In any case the freq. is 1850 hz. (Sent
before the transmission). Have fun!!!
:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:
:% %:
:% THE GREEN BOX %:
:% %:
:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:
The Green Box generates useful tonessuch as COIN COLLECT, COIN RETURN, and
RINGBACK. These are the tones that ACTS or the TSPS operator would send to
the CO when appropriate. Unfortunately, the green box cannot be used at a
fortress station, but must be used by the CALLED party. The tones (hz) are:
COIN COLLECT 700 + 1100
COIN RETURN 1100 + 1700
RINGBACK 700 + 1700
Before the called party sends any of these tones, an operator released
signal should be sent to alert the MF detectors at the CO. This can be done
by sending 900 + 1500 Hz or a single 2600 Hz wink (90 ms) followed by a 60 ms
gap and then the appropriate signal for at least 900 ms. Also, do not forget
that the initial rate is collected shortly before the 3 minute period is up.
:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-::-:-:-:-:-:-:-:-:-:-: -:-:-:-:-:-:-:-:
:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:
:% %:
:% THE BLOTO BOX %:
:% %:
:%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%:
HOW TO BUILD A BLOTO BOX
Finally, it is here! What was first conceived as a joke to fool the inncoent
phreakers around America has finally been concieved by the one phreak who is
the expert on lines and voltage: The Traveler. Other boxes by the Traveler
include the White Gold Box, the Aqua Box, The Diverti Box, and the Cold Box.
All of those plans will soon be available in a BBS/AE near you!
Well, for you people who are unenlightened about the Blotto Box, here is a
brief summery of a legend.
--*-=> The Blotto Box <=-*--
For years now every pirate has dreamed of the Blotto Box. It was at first
made as a joke to mock more ignorant people into thinking that the function
of it actually was possible. Well, if you are The Voltage Master, it is
possible. Originally conceived by King Blotto of much fame, the Blotto Box is
finally available to the public.
NOTE: The Traveler can not be responcable for the information disclosed in
the file! This file is strictly for informational purposes and should not be
actually built and used! Usage of this electronical impulse machine could
have the severe results listed below and could result in high federal
prosecution!
Again, The Traveler
TAKES NO RESPONCABILITY!
All right, now that that is cleared up, here is the basis of the box and
it's function.
The Blotto Box is every phreaks dream... you could hold AT&T down on it's
knee's with this device. Because, quite simply, it can turn off the phone
lines everywhere. Nothing. Blotto. No calls will be allowed out of an area
code, and no calls will be allowed in. No calls can be made inside it for
that matter. As long as the switchhing system stays the same, this box will
not stop at a mere area code. It will stop at nothing. The electrical
impulses that emit from this box will open every line. Every line will ring
and ring and ring... the voltage will never be cut off until the box/
generator is stopped. This is no 200 volt job, here. We are talking
GENERATOR. Every phone line will continue to ring, and people close to the
box may be electricuted if they pick up the phone.
But, the Blotto Box can be stopped by merely cutting of the line or
generator. If they are cut off then nothing will emit any longer. It will
take a while for the box to calm back down again, but that is merely a
superficial aftereffect. Once again: Construction and use of this box is not
advised! The Blotto Box will continue as long as there is electricity to
continue with.
OK, that is what it does, now, here are some interesting things for you to
do with it...
--*-=> The Blotto Box Functions and Installation <=-*--
Once you have installed your Blotto, there is no turning back. The
following are the instructions for construction and use of this box. Please
read and heed all warnings in the above section before you attempt to
construct this box.
Materials:
- A Honda portable generator or a main power outlet like in a
stadium or some such place.
- A radio shack cord set for 400 volts that splices a female
plug into a phone line jack.
- A meter of voltage to attach to the box itself.
- A green base (i.e. one of the nice boxes about 3' by 4' that
you see around in your neighborhood. They are the main switch
boards and would be a more effective line to start with.
or: A regular phone jack (not your own, and not in your area code!
- A soudering iron and much souder.
- A remote control or long wooden pole.
Now. You must have guessed the construction from that. If not, here goes,
I will explain in detail. Take the Honda Portable Generator and all of the
other listed equiptment and go out and hunt for a green base. Make sure it is
one on the ground or hanging at head level from a pole, not the huge ones at
the top of telephone poles. Open it up with anything convienent, if you are
two feeble that fuck don't try this. Take a look inside... you are hunting
for color-coordinating lines of green and red. Now, take out your radio shack
cord and rip the meter thing off. Replace it with the voltage meter about. A
good level to set the voltage to is about 1000 volts. Now, attach the voltage
meter to the cord and set the limit for one thousand. Plug the other end of
the cord into the generator. Take the phone jack and splice the jack part
off. Open it up and match the red and green wires with the other red and
green wires. NOTE: If you just had the generator on and have done this in the
correct order, you will be a crispy critter. Keep the generator off until you
plan to start it up. Now, sauder those lines together carefully. Wrap duck
tape or insultation tape around all of the wires. Now, place the remote
control right on to the startup of the generator. If you have the long pole,
make sure it is very long and stand back as far away as you can get and reach
the pole over. NOTICE: If you are going right along with this without reading
the file first, you sill realize now tHat your area code is about to become
null! Then, getting back, twitch the pole/remote control and run for your
damn life. Anywhere, just get away from it. It will be generating so much
electricity that if you stand to close you will kill yourself. The generator
will smoke, etc. but will not stop. You are now killing your area code,
because all of that energy is spreading through all of the phone lines around
you in every direction.
Have a nice day!
<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>
<%> <%>
<%> Making the <%>
<%> <%>
<%> Lunch Box <%>
<%> ===== === <%>
<%> <%>
<%> Written, Typed and Created by: Dr. D-Code <%>
<%> <%>
<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>^<%>
Introduction
============
The Lunch Box is a VERY simple transmitter which can be handy for all sorts of
things. It is quite small and can easily be put in a number of places. I have
successfully used it for tapping fones, getting inside info, blackmail and
other such things. The possibilities are endless. I will also include the plans
for an equally small receiver for your newly made toy. Use it for just about
anything. You can also make the transmitter and receiver together in one box
and use it as a walkie talkie.
Materials you will need
=======================
(1) 9 volt battery with battery clip
(1) 25-mfd, 15 volt electrolytic capacitor
(2) .0047 mfd capacitors
(1) .022 mfd capacitor
(1) 51 pf capacitor
(1) 365 pf variable capacitor
(1) Transistor antenna coil
(1) 2N366 transistor
(1) 2N464 transistor
(1) 100k resistor
(1) 5.6k resistor
(1) 10k resistor
(1) 2meg potentiometer with SPST switch
Some good wire, solder, soldering iron, board to put it on, box (optional)
Schematic for The Lunch Box
===========================
This may get a tad confusing but just print it out and pay attention.
!
51 pf
!
---+---- ------------base collector
! )( 2N366 +----+------/\/\/----GND
365 pf () emitter !
! )( ! !
+-------- ---+---- ! !
! ! ! ! !
GND / .022mfd ! !
10k\ ! ! !
/ GND +------------------------emitter
! ! ! 2N464
/ .0047 ! base collector
2meg \----+ ! ! +--------+ !
/ ! GND ! ! !
GND ! ! !
+-------------+.0047+--------------------+ ! !
! +--25mfd-----+
-----------------------------------------+ ! !
microphone +--/\/\/-----+
---------------------------------------------+ 100k !
!
GND---->/<---------------------!+!+!+---------------+
switch Battery
from 2meg pot.
Notes about the schematic
=========================
1. GND means ground
2. The GND near the switch and the GND by the 2meg potentiometer should be
connected.
3. Where you see: )(
()
)( it is the transistor antenna coil with 15 turns of
regular hook-up wire around it.
4. The middle of the loop on the left side (the left of "()") you should run
a wire down to the "+" which has nothing attached to it. There is a .0047
capacitor on the correct piece of wire.
5. For the microphone use a magnetic earphone (1k to 2k).
6. Where you see "[!]" is the antenna. Use about 8 feet of wire to broadcast
approx 300ft. Part 15 of the FCC rules and regulation says you can't
broadcast over 300 feet without a license. (Hahaha). Use more wire for an
antenna for longer distances. (Attach it to the black wire on the fone
line for about a 250 foot antenna!)
Operation of the Lunch Box
==========================
This transmitter will send the signals over the AM radio band. You use the
variable capacitor to adjust what freq. you want to use. Find a good unused
freq. down at the lower end of the scale and you're set. Use the 2 meg pot. to
the 2meg is for turning the Lunch Box on and off. When everything is adjusted,
turn on an AM radio adjust it to where you think the signal is. Have a friend
say some shit thru the Box and tune in to it. That's all there is to it. The
plans for a simple receiver are shown below:
The Lunch Box receiver
======================
(1) 9 volt battery with battery clip
(1) 365 pf variable capacitor
(1) 51 pf capacitor
(1) 1N38B diode
(1) Transistor antenna coil
(1) 2N366 transistor
(1) SPST toggle switch
(1) 1k to 2k magnetic earphone
Schematic for receiver
======================
[!]
!
51 pf
!
+----+----+
! !
) 365 pf
(----+ !
) ! !
+---------+---GND
!
+---*>!----base collector-----
diode 2N366 earphone
emitter +-----
! !
GND !
-
+
- battery
+
GND------>/<------------+
switch
Closing statement
=================
This two devices can be built for under a total of $10.00. Not too bad. Using
these devices in illegal ways is your option. If you get caught, I accept NO
responsibility for your actions. This can be a lot of fun if used correctly.
Hook it up to the red wire (I think) on the fone line and it will send the
conversation over the air waves. If you have any problems or are confused,
leave me mail on:Hi-Times=702/832/7469 Warez House=702/827/9273
______________________________________________________________________________
Sysops of other systems may use the file as long as none of it is altered.
______________________________________________________________________________
This has been a High Mountain Hackers Production- (c) 1985 by HMH Industries
______________________________________________________________________________
A Novice's Guide to Hacking- 1989 edition
+++++++++++++++++++++++++++++++++++++++++++++++++
| The LOD/H Presents |
++++++++++++++++ ++++++++++++++++
\ A Novice's Guide to Hacking- 1989 edition /
\ ========================================= /
\ by /
\ The Mentor /
\ Legion of Doom/Legion of Hackers /
\ /
\ December, 1988 /
\ Merry Christmas Everyone! /
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/
**********************************************************************
| The author hereby grants permission to reproduce, redistribute, |
| or include this file in your g-file section, electronic or print |
| newletter, or any other form of transmission that you choose, as |
| long as it is kept intact and whole, with no ommissions, delet- |
| ions, or changes. (C) The Mentor- Phoenix Project Productions |
| 1988,1989 XXX/XXX-XXXX |
**********************************************************************
Introduction: The State of the Hack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After surveying a rather large g-file collection, my attention was drawn to
the fact that there hasn't been a good introductory file written for absolute
beginners since back when Mark Tabas was cranking them out (and almost
*everyone* was a beginner!) The Arts of Hacking and Phreaking have changed
radically since that time, and as the 90's approach, the hack/phreak community
has recovered from the Summer '87 busts (just like it recovered from the Fall
'85 busts, and like it will always recover from attempts to shut it down), and
the progressive media (from Reality Hackers magazine to William Gibson and
Bruce Sterling's cyberpunk fables of hackerdom) is starting to take notice
of us for the first time in recent years in a positive light.
Unfortunately, it has also gotten more dangerous since the early 80's.
Phone cops have more resources, more awareness, and more intelligence that they
exhibited in the past. It is becoming more and more difficult to survive as
a hacker long enough to become skilled in the art. To this end this file
is dedicated . If it can help someone get started, and help them survive
to discover new systems and new information, it will have served it's purpose,
and served as a partial repayment to all the people who helped me out when I
was a beginner.
Contents
~~~~~~~~
This file will be divided into four parts:
Part 1: What is Hacking, A Hacker's Code of Ethics, Basic Hacking Safety
Part 2: Packet Switching Networks: Telenet- How it Works, How to Use it,
Outdials, Network Servers, Private PADs
Part 3: Identifying a Computer, How to Hack In, Operating System
Defaults
Part 4: Conclusion- Final Thoughts, Books to Read, Boards to Call,
Acknowledgements
Part One: The Basics
~~~~~~~~~~~~~~~~~~~~
As long as there have been computers, there have been hackers. In the 50's
at the Massachusets Institute of Technology (MIT), students devoted much time
and energy to ingenious exploration of the computers. Rules and the law were
disregarded in their pursuit for the 'hack'. Just as they were enthralled with
their pursuit of information, so are we. The thrill of the hack is not in
breaking the law, it's in the pursuit and capture of knowledge.
To this end, let me contribute my suggestions for guidelines to follow to
ensure that not only you stay out of trouble, but you pursue your craft without
damaging the computers you hack into or the companies who own them.
I. Do not intentionally damage *any* system.
II. Do not alter any system files other than ones needed to ensure your
escape from detection and your future access (Trojan Horses, Altering
Logs, and the like are all necessary to your survival for as long as
possible.)
III. Do not leave your (or anyone else's) real name, real handle, or real
phone number on any system that you access illegally. They *can* and
will track you down from your handle!
IV. Be careful who you share information with. Feds are getting trickier.
Generally, if you don't know their voice phone number, name, and
occupation or haven't spoken with them voice on non-info trading
conversations, be wary.
V. Do not leave your real phone number to anyone you don't know. This
includes logging on boards, no matter how k-rad they seem. If you
don't know the sysop, leave a note telling some trustworthy people
that will validate you.
VI. Do not hack government computers. Yes, there are government systems
that are safe to hack, but they are few and far between. And the
government has inifitely more time and resources to track you down than
a company who has to make a profit and justify expenses.
VII. Don't use codes unless there is *NO* way around it (you don't have a
local telenet or tymnet outdial and can't connect to anything 800...)
You use codes long enough, you will get caught. Period.
VIII. Don't be afraid to be paranoid. Remember, you *are* breaking the law.
It doesn't hurt to store everything encrypted on your hard disk, or
keep your notes buried in the backyard or in the trunk of your car.
You may feel a little funny, but you'll feel a lot funnier when you
when you meet Bruno, your transvestite cellmate who axed his family to
death.
IX. Watch what you post on boards. Most of the really great hackers in the
country post *nothing* about the system they're currently working
except in the broadest sense (I'm working on a UNIX, or a COSMOS, or
something generic. Not "I'm hacking into General Electric's Voice Mail
System" or something inane and revealing like that.)
X. Don't be afraid to ask questions. That's what more experienced hackers
are for. Don't expect *everything* you ask to be answered, though.
There are some things (LMOS, for instance) that a begining hacker
shouldn't mess with. You'll either get caught, or screw it up for
others, or both.
XI. Finally, you have to actually hack. You can hang out on boards all you
want, and you can read all the text files in the world, but until you
actually start doing it, you'll never know what it's all about. There's
no thrill quite the same as getting into your first system (well, ok,
I can think of a couple of bigger thrills, but you get the picture.)
One of the safest places to start your hacking career is on a computer
system belonging to a college. University computers have notoriously lax
security, and are more used to hackers, as every college computer depart-
ment has one or two, so are less likely to press charges if you should
be detected. But the odds of them detecting you and having the personel to
committ to tracking you down are slim as long as you aren't destructive.
If you are already a college student, this is ideal, as you can legally
explore your computer system to your heart's desire, then go out and look
for similar systems that you can penetrate with confidence, as you're already
familar with them.
So if you just want to get your feet wet, call your local college. Many of
them will provide accounts for local residents at a nominal (under $20) charge.
Finally, if you get caught, stay quiet until you get a lawyer. Don't vol-
unteer any information, no matter what kind of 'deals' they offer you.
Nothing is binding unless you make the deal through your lawyer, so you might
as well shut up and wait.
Part Two: Networks
~~~~~~~~~~~~~~~~~~
The best place to begin hacking (other than a college) is on one of the
bigger networks such as Telenet. Why? First, there is a wide variety of
computers to choose from, from small Micro-Vaxen to huge Crays. Second, the
networks are fairly well documented. It's easier to find someone who can help
you with a problem off of Telenet than it is to find assistance concerning your
local college computer or high school machine. Third, the networks are safer.
Because of the enormous number of calls that are fielded every day by the big
networks, it is not financially practical to keep track of where every call and
connection are made from. It is also very easy to disguise your location using
the network, which makes your hobby much more secure.
Telenet has more computers hooked to it than any other system in the world
once you consider that from Telenet you have access to Tymnet, ItaPAC, JANET,
DATAPAC, SBDN, PandaNet, THEnet, and a whole host of other networks, all of
which you can connect to from your terminal.
The first step that you need to take is to identify your local dialup port.
This is done by dialing 1-800-424-9494 (1200 7E1) and connecting. It will
spout some garbage at you and then you'll get a prompt saying 'TERMINAL='.
This is your terminal type. If you have vt100 emulation, type it in now. Or
just hit return and it will default to dumb terminal mode.
You'll now get a prompt that looks like a @. From here, type @c mail
and then it will ask for a Username. Enter 'phones' for the username. When it
asks for a password, enter 'phones' again. From this point, it is menu
driven. Use this to locate your local dialup, and call it back locally. If
you don't have a local dialup, then use whatever means you wish to connect to
one long distance (more on this later.)
When you call your local dialup, you will once again go through the
TERMINAL= stuff, and once again you'll be presented with a @. This prompt lets
you know you are connected to a Telenet PAD. PAD stands for either Packet
Assembler/Disassembler (if you talk to an engineer), or Public Access Device
(if you talk to Telenet's marketing people.) The first description is more
correct.
Telenet works by taking the data you enter in on the PAD you dialed into,
bundling it into a 128 byte chunk (normally... this can be changed), and then
transmitting it at speeds ranging from 9600 to 19,200 baud to another PAD, who
then takes the data and hands it down to whatever computer or system it's
connected to. Basically, the PAD allows two computers that have different baud
rates or communication protocols to communicate with each other over a long
distance. Sometimes you'll notice a time lag in the remote machines response.
This is called PAD Delay, and is to be expected when you're sending data
through several different links.
What do you do with this PAD? You use it to connect to remote computer
systems by typing 'C' for connect and then the Network User Address (NUA) of
the system you want to go to.
An NUA takes the form of 031103130002520
\___/\___/\___/
| | |
| | |____ network address
| |_________ area prefix
|______________ DNIC
This is a summary of DNIC's (taken from Blade Runner's file on ItaPAC)
according to their country and network name.
DNIC Network Name Country DNIC Network Name Country
_______________________________________________________________________________
|
02041 Datanet 1 Netherlands | 03110 Telenet USA
02062 DCS Belgium | 03340 Telepac Mexico
02080 Transpac France | 03400 UDTS-Curacau Curacau
02284 Telepac Switzerland | 04251 Isranet Israel
02322 Datex-P Austria | 04401 DDX-P Japan
02329 Radaus Austria | 04408 Venus-P Japan
02342 PSS UK | 04501 Dacom-Net South Korea
02382 Datapak Denmark | 04542 Intelpak Singapore
02402 Datapak Sweden | 05052 Austpac Australia
02405 Telepak Sweden | 05053 Midas Australia
02442 Finpak Finland | 05252 Telepac Hong Kong
02624 Datex-P West Germany | 05301 Pacnet New Zealand
02704 Luxpac Luxembourg | 06550 Saponet South Africa
02724 Eirpak Ireland | 07240 Interdata Brazil
03020 Datapac Canada | 07241 Renpac Brazil
03028 Infogram Canada | 09000 Dialnet USA
03103 ITT/UDTS USA | 07421 Dompac French Guiana
03106 Tymnet USA |
There are two ways to find interesting addresses to connect to. The first
and easiest way is to obtain a copy of the LOD/H Telenet Directory from the
LOD/H Technical Journal #4 or 2600 Magazine. Jester Sluggo also put out a good
list of non-US addresses in Phrack Inc. Newsletter Issue 21. These files will
tell you the NUA, whether it will accept collect calls or not, what type of
computer system it is (if known) and who it belongs to (also if known.)
The second method of locating interesting addresses is to scan for them
manually. On Telenet, you do not have to enter the 03110 DNIC to connect to a
Telenet host. So if you saw that 031104120006140 had a VAX on it you wanted to
look at, you could type @c 412 614 (0's can be ignored most of the time.)
If this node allows collect billed connections, it will say 412 614
CONNECTED and then you'll possibly get an identifying header or just a
Username: prompt. If it doesn't allow collect connections, it will give you a
message such as 412 614 REFUSED COLLECT CONNECTION with some error codes out to
the right, and return you to the @ prompt.
There are two primary ways to get around the REFUSED COLLECT message. The
first is to use a Network User Id (NUI) to connect. An NUI is a username/pw
combination that acts like a charge account on Telenet. To collect to node
412 614 with NUI junk4248, password 525332, I'd type the following:
@c 412 614,junk4248,525332 <---- the 525332 will *not* be echoed to the
screen. The problem with NUI's is that they're hard to come by unless you're
a good social engineer with a thorough knowledge of Telenet (in which case
you probably aren't reading this section), or you have someone who can
provide you with them.
The second way to connect is to use a private PAD, either through an X.25
PAD or through something like Netlink off of a Prime computer (more on these
two below.)
The prefix in a Telenet NUA oftentimes (not always) refers to the phone Area
Code that the computer is located in (i.e. 713 xxx would be a computer in
Houston, Texas.) If there's a particular area you're interested in, (say,
New York City 914), you could begin by typing @c 914 001 . If it connects,
you make a note of it and go on to 914 002. You do this until you've found
some interesting systems to play with.
Not all systems are on a simple xxx yyy address. Some go out to four or
five digits (914 2354), and some have decimal or numeric extensions
(422 121A = 422 121.01). You have to play with them, and you never know what
you're going to find. To fully scan out a prefix would take ten million
attempts per prefix. For example, if I want to scan 512 completely, I'd have
to start with 512 00000.00 and go through 512 00000.99, then increment the
address by 1 and try 512 00001.00 through 512 00001.99. A lot of scanning.
There are plenty of neat computers to play with in a 3-digit scan, however,
so don't go berserk with the extensions.
Sometimes you'll attempt to connect and it will just be sitting there after
one or two minutes. In this case, you want to abort the connect attempt by
sending a hard break (this varies with different term programs, on Procomm,
it's ALT-B), and then when you get the @ prompt back, type 'D' for disconnect.
If you connect to a computer and wish to disconnect, you can type @
and you it should say TELENET and then give you the @ prompt. From there,
type D to disconnect or CONT to re-connect and continue your session
uninterrupted.
Outdials, Network Servers, and PADs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In addition to computers, an NUA may connect you to several other things.
One of the most useful is the outdial. An outdial is nothing more than a modem
you can get to over telenet- similar to the PC Pursuit concept, except that
these don't have passwords on them most of the time.
When you connect, you will get a message like 'Hayes 1200 baud outdial,
Detroit, MI', or 'VEN-TEL 212 Modem', or possibly 'Session 1234 established
on Modem 5588'. The best way to figure out the commands on these is to
type ? or H or HELP- this will get you all the information that you need to
use one.
Safety tip here- when you are hacking *any* system through a phone dialup,
always use an outdial or a diverter, especially if it is a local phone number
to you. More people get popped hacking on local computers than you can
imagine, Intra-LATA calls are the easiest things in the world to trace inexp-
ensively.
Another nice trick you can do with an outdial is use the redial or macro
function that many of them have. First thing you do when you connect is to
invoke the 'Redial Last Number' facility. This will dial the last number used,
which will be the one the person using it before you typed. Write down the
number, as no one would be calling a number without a computer on it. This
is a good way to find new systems to hack. Also, on a VENTEL modem, type 'D'
for Display and it will display the five numbers stored as macros in the
modem's memory.
There are also different types of servers for remote Local Area Networks
(LAN) that have many machine all over the office or the nation connected to
them. I'll discuss identifying these later in the computer ID section.
And finally, you may connect to something that says 'X.25 Communication
PAD' and then some more stuff, followed by a new @ prompt. This is a PAD
just like the one you are on, except that all attempted connections are billed
to the PAD, allowing you to connect to those nodes who earlier refused collect
connections.
This also has the added bonus of confusing where you are connecting from.
When a packet is transmitted from PAD to PAD, it contains a header that has
the location you're calling from. For instance, when you first connected
to Telenet, it might have said 212 44A CONNECTED if you called from the 212
area code. This means you were calling PAD number 44A in the 212 area.
That 21244A will be sent out in the header of all packets leaving the PAD.
Once you connect to a private PAD, however, all the packets going out
from *it* will have it's address on them, not yours. This can be a valuable
buffer between yourself and detection.
Phone Scanning
~~~~~~~~~~~~~~
Finally, there's the time-honored method of computer hunting that was made
famous among the non-hacker crowd by that Oh-So-Technically-Accurate movie
Wargames. You pick a three digit phone prefix in your area and dial every
number from 0000 --> 9999 in that prefix, making a note of all the carriers
you find. There is software available to do this for nearly every computer
in the world, so you don't have to do it by hand.
Part Three: I've Found a Computer, Now What?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This next section is applicable universally. It doesn't matter how you
found this computer, it could be through a network, or it could be from
carrier scanning your High School's phone prefix, you've got this prompt
this prompt, what the hell is it?
I'm *NOT* going to attempt to tell you what to do once you're inside of
any of these operating systems. Each one is worth several G-files in its
own right. I'm going to tell you how to identify and recognize certain
OpSystems, how to approach hacking into them, and how to deal with something
that you've never seen before and have know idea what it is.
VMS- The VAX computer is made by Digital Equipment Corporation (DEC),
and runs the VMS (Virtual Memory System) operating system.
VMS is characterized by the 'Username:' prompt. It will not tell
you if you've entered a valid username or not, and will disconnect
you after three bad login attempts. It also keeps track of all
failed login attempts and informs the owner of the account next time
s/he logs in how many bad login attempts were made on the account.
It is one of the most secure operating systems around from the
outside, but once you're in there are many things that you can do
to circumvent system security. The VAX also has the best set of
help files in the world. Just type HELP and read to your heart's
content.
Common Accounts/Defaults: [username: password [[,password]] ]
SYSTEM: OPERATOR or MANAGER or SYSTEM or SYSLIB
OPERATOR: OPERATOR
SYSTEST: UETP
SYSMAINT: SYSMAINT or SERVICE or DIGITAL
FIELD: FIELD or SERVICE
GUEST: GUEST or unpassworded
DEMO: DEMO or unpassworded
DECNET: DECNET
DEC-10- An earlier line of DEC computer equipment, running the TOPS-10
operating system. These machines are recognized by their
'.' prompt. The DEC-10/20 series are remarkably hacker-friendly,
allowing you to enter several important commands without ever
logging into the system. Accounts are in the format [xxx,yyy] where
xxx and yyy are integers. You can get a listing of the accounts and
the process names of everyone on the system before logging in with
the command .systat (for SYstem STATus). If you seen an account
that reads [234,1001] BOB JONES, it might be wise to try BOB or
JONES or both for a password on this account. To login, you type
.login xxx,yyy and then type the password when prompted for it.
The system will allow you unlimited tries at an account, and does
not keep records of bad login attempts. It will also inform you
if the UIC you're trying (UIC = User Identification Code, 1,2 for
example) is bad.
Common Accounts/Defaults:
1,2: SYSLIB or OPERATOR or MANAGER
2,7: MAINTAIN
5,30: GAMES
UNIX- There are dozens of different machines out there that run UNIX.
While some might argue it isn't the best operating system in the
world, it is certainly the most widely used. A UNIX system will
usually have a prompt like 'login:' in lower case. UNIX also
will give you unlimited shots at logging in (in most cases), and
there is usually no log kept of bad attempts.
Common Accounts/Defaults: (note that some systems are case
sensitive, so use lower case as a general rule. Also, many times
the accounts will be unpassworded, you'll just drop right in!)
root: root
admin: admin
sysadmin: sysadmin or admin
unix: unix
uucp: uucp
rje: rje
guest: guest
demo: demo
daemon: daemon
sysbin: sysbin
Prime- Prime computer company's mainframe running the Primos operating
system. The are easy to spot, as the greet you with
'Primecon 18.23.05' or the like, depending on the version of the
operating system you run into. There will usually be no prompt
offered, it will just look like it's sitting there. At this point,
type 'login '. If it is a pre-18.00.00 version of Primos,
you can hit a bunch of ^C's for the password and you'll drop in.
Unfortunately, most people are running versions 19+. Primos also
comes with a good set of help files. One of the most useful
features of a Prime on Telenet is a facility called NETLINK. Once
you're inside, type NETLINK and follow the help files. This allows
you to connect to NUA's all over the world using the 'nc' command.
For example, to connect to NUA 026245890040004, you would type
@nc :26245890040004 at the netlink prompt.
Common Accounts/Defaults:
PRIME PRIME or PRIMOS
PRIMOS_CS PRIME or PRIMOS
PRIMENET PRIMENET
SYSTEM SYSTEM or PRIME
NETLINK NETLINK
TEST TEST
GUEST GUEST
GUEST1 GUEST
HP-x000- This system is made by Hewlett-Packard. It is characterized by the
':' prompt. The HP has one of the more complicated login sequences
around- you type 'HELLO SESSION NAME,USERNAME,ACCOUNTNAME,GROUP'.
Fortunately, some of these fields can be left blank in many cases.
Since any and all of these fields can be passworded, this is not
the easiest system to get into, except for the fact that there are
usually some unpassworded accounts around. In general, if the
defaults don't work, you'll have to brute force it using the
common password list (see below.) The HP-x000 runs the MPE operat-
ing system, the prompt for it will be a ':', just like the logon
prompt.
Common Accounts/Defaults:
MGR.TELESUP,PUB User: MGR Acct: HPONLY Grp: PUB
MGR.HPOFFICE,PUB unpassworded
MANAGER.ITF3000,PUB unpassworded
FIELD.SUPPORT,PUB user: FLD, others unpassworded
MAIL.TELESUP,PUB user: MAIL, others
unpassworded
MGR.RJE unpassworded
FIELD.HPPl89 ,HPPl87,HPPl89,HPPl96 unpassworded
MGR.TELESUP,PUB,HPONLY,HP3 unpassworded
IRIS- IRIS stands for Interactive Real Time Information System. It orig-
inally ran on PDP-11's, but now runs on many other minis. You can
spot an IRIS by the 'Welcome to "IRIS" R9.1.4 Timesharing' banner,
and the ACCOUNT ID? prompt. IRIS allows unlimited tries at hacking
in, and keeps no logs of bad attempts. I don't know any default
passwords, so just try the common ones from the password database
below.
Common Accounts:
MANAGER
BOSS
SOFTWARE
DEMO
PDP8
PDP11
ACCOUNTING
VM/CMS- The VM/CMS operating system runs in International Business Machines
(IBM) mainframes. When you connect to one of these, you will get
message similar to 'VM/370 ONLINE', and then give you a '.' prompt,
just like TOPS-10 does. To login, you type 'LOGON '.
Common Accounts/Defaults are:
AUTOLOG1: AUTOLOG or AUTOLOG1
CMS: CMS
CMSBATCH: CMS or CMSBATCH
EREP: EREP
MAINT: MAINT or MAINTAIN
OPERATNS: OPERATNS or OPERATOR
OPERATOR: OPERATOR
RSCS: RSCS
SMART: SMART
SNA: SNA
VMTEST: VMTEST
VMUTIL: VMUTIL
VTAM: VTAM
NOS- NOS stands for Networking Operating System, and runs on the Cyber
computer made by Control Data Corporation. NOS identifies itself
quite readily, with a banner of 'WELCOME TO THE NOS SOFTWARE
SYSTEM. COPYRIGHT CONTROL DATA 1978,1987'. The first prompt you
will get will be FAMILY:. Just hit return here. Then you'll get
a USER NAME: prompt. Usernames are typically 7 alpha-numerics
characters long, and are *extremely* site dependent. Operator
accounts begin with a digit, such as 7ETPDOC.
Common Accounts/Defaults:
$SYSTEM unknown
SYSTEMV unknown
Decserver- This is not truly a computer system, but is a network server that
has many different machines available from it. A Decserver will
say 'Enter Username>' when you first connect. This can be anything,
it doesn't matter, it's just an identifier. Type 'c', as this is
the least conspicuous thing to enter. It will then present you
with a 'Local>' prompt. From here, you type 'c ' to
connect to a system. To get a list of system names, type
'sh services' or 'sh nodes'. If you have any problems, online
help is available with the 'help' command. Be sure and look for
services named 'MODEM' or 'DIAL' or something similar, these are
often outdial modems and can be useful!
GS/1- Another type of network server. Unlike a Decserver, you can't
predict what prompt a GS/1 gateway is going to give you. The
default prompt it 'GS/1>', but this is redifinable by the
system administrator. To test for a GS/1, do a 'sh d'. If that
prints out a large list of defaults (terminal speed, prompt,
parity, etc...), you are on a GS/1. You connect in the same manner
as a Decserver, typing 'c '. To find out what systems
are available, do a 'sh n' or a 'sh c'. Another trick is to do a
'sh m', which will sometimes show you a list of macros for logging
onto a system. If there is a macro named VAX, for instance, type
'do VAX'.
The above are the main system types in use today. There are
hundreds of minor variants on the above, but this should be
enough to get you started.
Unresponsive Systems
~~~~~~~~~~~~~~~~~~~~
Occasionally you will connect to a system that will do nothing but sit
there. This is a frustrating feeling, but a methodical approach to the system
will yield a response if you take your time. The following list will usually
make *something* happen.
1) Change your parity, data length, and stop bits. A system that won't re-
spond at 8N1 may react at 7E1 or 8E2 or 7S2. If you don't have a term
program that will let you set parity to EVEN, ODD, SPACE, MARK, and NONE,
with data length of 7 or 8, and 1 or 2 stop bits, go out and buy one.
While having a good term program isn't absolutely necessary, it sure is
helpful.
2) Change baud rates. Again, if your term program will let you choose odd
baud rates such as 600 or 1100, you will occasionally be able to penetrate
some very interesting systems, as most systems that depend on a strange
baud rate seem to think that this is all the security they need...
3) Send a series of 's.
4) Send a hard break followed by a .
5) Type a series of .'s (periods). The Canadian network Datapac responds
to this.
6) If you're getting garbage, hit an 'i'. Tymnet responds to this, as does
a MultiLink II.
7) Begin sending control characters, starting with ^A --> ^Z.
8) Change terminal emulations. What your vt100 emulation thinks is garbage
may all of a sudden become crystal clear using ADM-5 emulation. This also
relates to how good your term program is.
9) Type LOGIN, HELLO, LOG, ATTACH, CONNECT, START, RUN, BEGIN, LOGON, GO,
JOIN, HELP, and anything else you can think of.
10) If it's a dialin, call the numbers around it and see if a company
answers. If they do, try some social engineering.
Brute Force Hacking
~~~~~~~~~~~~~~~~~~~
There will also be many occasions when the default passwords will not work
on an account. At this point, you can either go onto the next system on your
list, or you can try to 'brute-force' your way in by trying a large database
of passwords on that one account. Be careful, though! This works fine on
systems that don't keep track of invalid logins, but on a system like a VMS,
someone is going to have a heart attack if they come back and see '600 Bad
Login Attempts Since Last Session' on their account. There are also some
operating systems that disconnect after 'x' number of invalid login attempts
and refuse to allow any more attempts for one hour, or ten minutes, or some-
times until the next day.
The following list is taken from my own password database plus the data-
base of passwords that was used in the Internet UNIX Worm that was running
around in November of 1988. For a shorter group, try first names, computer
terms, and obvious things like 'secret', 'password', 'open', and the name
of the account. Also try the name of the company that owns the computer
system (if known), the company initials, and things relating to the products
the company makes or deals with.
Password List
=============
aaa daniel jester rascal
academia danny johnny really
ada dave joseph rebecca
adrian deb joshua remote
aerobics debbie judith rick
airplane deborah juggle reagan
albany december julia robot
albatross desperate kathleen robotics
albert develop kermit rolex
alex diet kernel ronald
alexander digital knight rosebud
algebra discovery lambda rosemary
alias disney larry roses
alpha dog lazarus ruben
alphabet drought lee rules
ama duncan leroy ruth
amy easy lewis sal
analog eatme light saxon
anchor edges lisa scheme
andy edwin louis scott
andrea egghead lynne scotty
animal eileen mac secret
answer einstein macintosh sensor
anything elephant mack serenity
arrow elizabeth maggot sex
arthur ellen magic shark
asshole emerald malcolm sharon
athena engine mark shit
atmosphere engineer markus shiva
bacchus enterprise marty shuttle
badass enzyme marvin simon
bailey euclid master simple
banana evelyn maurice singer
bandit extension merlin single
banks fairway mets smile
bass felicia michael smiles
batman fender michelle smooch
beauty fermat mike smother
beaver finite minimum snatch
beethoven flower minsky snoopy
beloved foolproof mogul soap
benz football moose socrates
beowulf format mozart spit
berkeley forsythe nancy spring
berlin fourier napoleon subway
beta fred network success
beverly friend newton summer
bob frighten next super
brenda fun olivia support
brian gabriel oracle surfer
bridget garfield orca suzanne
broadway gauss orwell tangerine
bumbling george osiris tape
cardinal gertrude outlaw target
carmen gibson oxford taylor
carolina ginger pacific telephone
caroline gnu painless temptation
castle golf pam tiger
cat golfer paper toggle
celtics gorgeous password tomato
change graham pat toyota
charles gryphon patricia trivial
charming guest penguin unhappy
charon guitar pete unicorn
chester hacker peter unknown
cigar harmony philip urchin
classic harold phoenix utility
coffee harvey pierre vicky
coke heinlein pizza virginia
collins hello plover warren
comrade help polynomial water
computer herbert praise weenie
condo honey prelude whatnot
condom horse prince whitney
cookie imperial protect will
cooper include pumpkin william
create ingres puppet willie
creation innocuous rabbit winston
creator irishman rachmaninoff wizard
cretin isis rainbow wombat
daemon japan raindrop yosemite
dancer jessica random zap
Part Four: Wrapping it up!
~~~~~~~~~~~~~~~~~~~~~~~~~~
I hope this file has been of some help in getting started. If you're
asking yourself the question 'Why hack?', then you've probably wasted a lot
of time reading this, as you'll never understand. For those of you who
have read this and found it useful, please send a tax-deductible donation
of $5.00 (or more!) in the name of the Legion of Doom to:
The American Cancer Society
90 Park Avenue
New York, NY 10016
******************************************************************************
References:
1) Introduction to ItaPAC by Blade Runner
Telecom Security Bulletin #1
2) The IBM VM/CMS Operating System by Lex Luthor
The LOD/H Technical Journal #2
3) Hacking the IRIS Operating System by The Leftist
The LOD/H Technical Journal #3
4) Hacking CDC's Cyber by Phrozen Ghost
Phrack Inc. Newsletter #18
5) USENET comp.risks digest (various authors, various issues)
6) USENET unix.wizards forum (various authors)
7) USENET info-vax forum (various authors)
Recommended Reading:
1) Hackers by Steven Levy
2) Out of the Inner Circle by Bill Landreth
3) Turing's Man by J. David Bolter
4) Soul of a New Machine by Tracy Kidder
5) Neuromancer, Count Zero, Mona Lisa Overdrive, and Burning Chrome, all
by William Gibson
6) Reality Hackers Magazine c/o High Frontiers, P.O. Box 40271, Berkeley,
California, 94704, 415-995-2606
7) Any of the Phrack Inc. Newsletters & LOD/H Technical Journals you can find.
Acknowledgements:
Thanks to my wife for putting up with me.
Thanks to Lone Wolf for the RSTS & TOPS assistance.
Thanks to Android Pope for proofreading, suggestions, and beer.
Thanks to The Urvile/Necron 99 for proofreading & Cyber info.
Thanks to Eric Bloodaxe for wading through all the trash.
Thanks to the users of Phoenix Project for their contributions.
Thanks to Altos Computer Systems, Munich, for the chat system.
Thanks to the various security personel who were willing to talk to
me about how they operate.
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